nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Filter loader...
Filter versions...
Filter channels...

Horde Nights v1.3.14

Notes

This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github!

Additions

  • Added a "Primed Emerald" crafted with 8 redstone & 1 emerald.
    • This item can be used on a soul campfire to show how long until the next natural lunar event.
    • 2 related advancements have been added to help guide you.
    • The recipe book entry is granted when you craft a primed diamond.
  • Added a custom bow to Skeleton Horses, default drop rate.
    • Adds 3 extra attack damage & easily cuts through cobwebs like swords.

Fixes

  • Fixed Skeletons on Skeleton Horses not spawning with a weapon.

Known Issues

  • Skeletons do not seem to get enchanted bows in 1.21.9+.
  • Skeletons do not seem to get infested effect in 1.21.9+.
  • Spiders do not seem to get weaving effect in 1.21.9+.
  • Naturally Spawning Zombie Horses are not considered for gameplay. [1.21.11]

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.3.13

Notes

This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github!

Changes

  • Made Zombies immune to fire during hostile lunar events.
    • This should reduce how many spawn in your world as reinforcements dur to fire damage ticks.
  • Zombies can no longer break doors or spawn reinforcements during Festive Moons.

Fixes

  • Fixed WAYYYYY too many zombies spawning during Bunk Blood Moons [1.21.2+]
  • Fixed WAY too many zombies spawning during Super Moons [1.21.2+]
  • Fixed Datapack Validation Error in 1.21.11
    • Caused by removal of "#minecraft:enchantable/swords" item tag.

Known Issues

  • Skeletons on Skeleton Horses do not spawn with a weapon.
  • Skeletons do not seem to get enchanted bows in 1.21.9+.
  • Skeletons do not seem to get infested effect in 1.21.9+.
  • Spiders do not seem to get weaving effect in 1.21.9+.
  • NaturallY Spawning Zombie Horses are not considered for gameplay. [1.21.11]

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.0.13

Notes

Horde Nights for MC 1.20.x is not recieving any new content updates. Fixes and improvements may be released at our discretion.

Changes

  • Reduced Zombie Reinforcement Chance
    • For Adults: 100% -> 50%
    • For Babies: 50% -> 25%
  • All Zombie Mobs that can spawn reinforcements are now immune to fire during Blood Moons.

Fixes

  • Fixed reinforcement chance being applied to zoglins despite 0 functionality behind this.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.3.12

Notes

This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github!

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Updates

  • Updated to support 1.21.11

Fixes

  • Optimized a few commands to help reduce MSPT on bigger servers.

Known Issues

  • Skeletons on Skeleton Horses do not spawn with a weapon.
  • Skeletons do not seem to get enchanted bows in 1.21.9/10.
  • Skeletons do not seem to get infested effect in 1.21.9/10.
  • Spiders do not seem to get weaving effect in 1.21.9/10.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.3.11

Notes

This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights is not actively recieving new content at this time. Fixes and Ports will be pushed as needed. Otherwise, see you for v2.0.0 in 2026!

Updates

  • Updated to support 1.21.9/10

Additions

  • Added two new enchantments:
    • Knowledge of The Horde - Gain additional EXP from slaying Horde Mobs.
    • [Curse] Bunk Knowledge of The Horde - Gain less EXP from slaying Horde Mobs.
    • These enchantments are obtained through the enchanting table, villagers, and loot drops, unlike the Horde Damage enchantments.
    • The curse is meant to be insanely common. This is not a bug. This is intended to draw out progression of Horde Nights mastery.

Changes

  • Bunk Horde Damage Enchantments no longer function in the offhand, only the mainhand.
  • Rebalanced EXP gain from Horde Mobs slightly. Some mobs now gain drastically more in some cases by default.
    • See the two new enchantments above.

Fixes

  • Fixed skeleton & zombie horses not being able to be ridden.
  • Fixed skeleton & zombie horde size.
  • Fixed zombie horses not being implimented into bunk blood moons properly.
  • Fixed zombie horses not being implimented into super moons properly.
  • Fixed implimented zombie & skeleton horses not spawning at all.

Known Issues

  • Skeletons on Skeleton Horses do not spawn with a weapon.
  • Skeletons do not seem to get enchanted bows in 1.21.9/10.
  • Skeletons do not seem to get infested effect in 1.21.9/10.
  • Spiders do not seem to get weaving effect in 1.21.9/10.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.3.10

Notes

v1.3.8 WAS PULLED DUE TO A CRITIAL ISSUE!! v1.3.9 was not publically distributed in an effort to find and fix this issue. This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights is not actively recieving new content for the time being. Fixes may be rolled if a critical bug is found, however at this time our development time is going towards other projects! When we return to active development for Horde Nights(which we wll), it will be v2.0.0!!!

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Updates

  • Updated with experimental support for 1.21.9 snapshots(25w34a/b).

Changes

  • Init v13
    • The force update of the event end time has been extended to init v12 and below, as the last update didn't properly impliment the forced update on some Minecraft versions.
  • Nerfed all creeper's speed during Lunar Events.

Fixes

  • Heavily optimized the pack.
    • The optimizations done may open up some minor compatability issues, but they are not worth an additional 50mspt on some bigger servers.
    • If there are any new compatability issues, please do not reach out to us. The devs of the conflicting pack should comply with the standards listed below.
  • Fixed some cases of the events not ending properly in older worlds on some mc versions[1.21-1.21.4]
  • Fixed error correction taking too long to work.
  • Fixed zombie horsemen not spawning during super moons & bunk blood moons.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.3.8

Additions

  • Added Horde Diffuser & Bunk form.
    • This enchantment applies to creepers(yes, even the modded ones).
  • Added a new advancement.
  • Added Husks, Drowned, Zombies, & Zombie Villagers riding zombie horses during lunar events.
    • These riders have a 1/64 chance to spawn instead of just as a walker.
    • The zombie horses will not despawn with the rest of the horde, but are not persistent, so grab em while you can.
    • The horses will have an increased health to try and prevent accidental death while fighting the horde rider.

Changes

  • Init v12
    • The event "end time" config value from init v11 or lower will be forcefully updated from here on out.
    • This is to ensure old worlds don't experience issues with mechanics updated in this version.
  • Horde Rod drop has changed:
    • The item is now part of it's own loot pool with a 1/60 drop rate.
    • The item USED to be a part of the same pool as enchantments, however this made it way rarer than intended.
  • The no-sleep system now includes festive moons again.
    • You can now bypass a festive moon by attempting to sleep 5 times.
      • Doing this does not count as surviving the night.

Fixes

  • Fixed enchantments not being properly included in the exclusive set.
  • Fixed new enchantments not dropping(smite).
  • Fixed enchantment drops not respecting the mob drop swap during bunk events.
  • Fixed enchantment drop from slimes being rarer than intended.
  • Fixed slime not being included in the mob drop swap druing bunk events.
  • Fixed stray not being included in the mob drop swap druing bunk events.
  • Fixed being able to sleep through festive moons.
  • Fixed somehow sleeping through any event causing more issues.
    • This does not fix modded compatability, however any mods that do not modify sleeping through the night should work fine.
    • If the tick is set to 1 in the morning, the night will end properly.
    • Sleeping through events that 100% block it is still an unintended compatability issue, however this should remove some jank without breaking anything else.
  • Fixed "Weird Nights" advancement in 1.21.4+

Horde Nights v1.3.7

Notes

This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find!

Additions

  • Added Horde Skeleton Horses
    • They have a 1/64 chance to spawn instead of a skeleton.
      • There is also a variant that spawns instead of a stray.
    • These guys do not despawn when the night is over.
    • They are affected by the Horde's size increase.
    • They have more health and a couple other minor stats than regular skeleton horses.
      • The health is mainly to help ensure you don't kill them while fighting the horde mob on top of them.
  • Added Horde "Smite" & Bunk form.

Changes

  • Init v11
  • Slightly buffed Horde "Bane of Arthropods" to be stronger than the bunk form.

Fixes

  • Fixed #11 - Primed Diamond Recipe broken in 1.21.2+

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.3.6

Notes

This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find!

Updates

  • Updated to support 1.21.6 & 1.21.7

Additions

  • Added two new advancements.
  • Added Horde "Bane Of Arthropods" enchantments

Changes

  • Nerfed the damage dealt by phantoms by half.
  • Changed some item style. This will NOT break anything.
  • Updated advancement names and descriptions.
    • Some advancements are now more clear about how mechanics work.

Fixes

  • Fixed a typo causing horde mobs to not drop anything.
  • Fixed Slimes not being given custom loot tables.
  • Remove more impossible integration code for Creeper Overhaul(it still only supports 1.21/1.21.1).
    • This is to remove console spam on versions that the mod dev does not support.
  • Fixed multiple bugs with the "Weird Night" advancement.
  • Fixed Phantoms spawning in the wall.
  • Fixed Phantoms spawning outside of the overworld.
  • Mostly fixed horde sweep enchantments appearing in loot, they now have a weight of one.
    • While i cannot disable this completely at this time, the issue has been mitigated as much as possible, and gets less and less prevalent as more enchantment packs are added on top.
  • Fixed "Horde Sweep" and "Bunk Horde Sweep" books dropped from The Horde not being functional.
  • Removed extra display code from config.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Horde Nights v1.3.5

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Additions

  • Added two new advancements.

Changes

  • Exp Rewards for killing mobs have been changed:
    • There is no additional exp reward for killing a mob during a festive moon now.
    • There is now an additional EXP reward for killing a mob during a bunk blood moon.
    • Increased the EXP reward for killing a mob during a super moon.
    • Nerfed the additional exp reward from zombie villagers(this is in prep for their upcoming content, making it less worth killing them).
    • Buffed the additional exp reward from killing cave spiders, spiders, bogged, & stray.
  • You can no longer earn statistic kills during festive moon events.
  • Advancement Tweaks
    • Ritual advancements are now placed behind the minecraft "obtain diamonds" advancement.
    • Ritual advancements no longer announce to chat.
    • Design tweaks
  • Primed Diamond crafting recipe is now shapeless.

Fixes

  • Fixed Festive Moon "Gifting" mechanic not working at all.
  • Fix bad predicate checks preventing creation of bunk diamonds.

Known Issues

  • Every horde mob except slimes do not drop items.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Fix ritual config not working, and also causing old worlds to still be disabled by default.

External resources


Project members

Rainy Realm Creations

Rainy Realm Creations

Organization

rainzy

Owner

Bowswa

Member


Technical information

License
ARR
Project ID