Changelog
Horde Nights v1.3.13
Notes
This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github!
Changes
- Made Zombies immune to fire during hostile lunar events.
- This should reduce how many spawn in your world as reinforcements dur to fire damage ticks.
- Zombies can no longer break doors or spawn reinforcements during Festive Moons.
Fixes
- Fixed WAYYYYY too many zombies spawning during Bunk Blood Moons [1.21.2+]
- Fixed WAY too many zombies spawning during Super Moons [1.21.2+]
- Fixed Datapack Validation Error in 1.21.11
- Caused by removal of "#minecraft:enchantable/swords" item tag.
Known Issues
- Skeletons on Skeleton Horses do not spawn with a weapon.
- Skeletons do not seem to get enchanted bows in 1.21.9+.
- Skeletons do not seem to get infested effect in 1.21.9+.
- Spiders do not seem to get weaving effect in 1.21.9+.
- NaturallY Spawning Zombie Horses are not considered for gameplay. [1.21.11]
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Dependencies
Files
[1.21.x] Horde Nights v1.3.13.jar(508.86 KiB) Primary Download
External resources
Project members

Rainy Realm Creations

rainzy
Owner

Bowswa
Member
Technical information
License
ARR
Project ID





