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Zombie Reinforcement Fixes - Less Lag - MOD

Changelog

Horde Nights v1.3.13

Notes

This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github!

Changes

  • Made Zombies immune to fire during hostile lunar events.
    • This should reduce how many spawn in your world as reinforcements dur to fire damage ticks.
  • Zombies can no longer break doors or spawn reinforcements during Festive Moons.

Fixes

  • Fixed WAYYYYY too many zombies spawning during Bunk Blood Moons [1.21.2+]
  • Fixed WAY too many zombies spawning during Super Moons [1.21.2+]
  • Fixed Datapack Validation Error in 1.21.11
    • Caused by removal of "#minecraft:enchantable/swords" item tag.

Known Issues

  • Skeletons on Skeleton Horses do not spawn with a weapon.
  • Skeletons do not seem to get enchanted bows in 1.21.9+.
  • Skeletons do not seem to get infested effect in 1.21.9+.
  • Spiders do not seem to get weaving effect in 1.21.9+.
  • NaturallY Spawning Zombie Horses are not considered for gameplay. [1.21.11]

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

Files

[1.21.x] Horde Nights v1.3.13.jar(508.86 KiB) Primary Download

External resources


Project members

Rainy Realm Creations

Rainy Realm Creations

Organization

rainzy

Owner

Bowswa

Member


Technical information

License
ARR
Project ID