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Mellow 3.1.1

by TheCMK on Apr 25, 2026
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  • Added rainbows. By default, they appear after rain
  • Added support for PBR porosity & SSS
  • Slight improvements to ambient occlusion quality
  • Added a few customization options: border fog falloff, selection outline color
  • Fix particles not being lit up by handheld lights
  • Fix fog being weaker in older game versions
  • Fix custom skyboxes in the end
  • Fix image sharpening running in the wrong color space
  • Small optimizations

Mellow 3.1

by TheCMK on Mar 24, 2026
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  • Rework ambient fog & underwater fog. It should look much nicer and behave better with Voxy & DH
  • Added POM for labPBR resourcepacks
  • Changed clouds shape to feel more "clumped". Clouds should be a bit more performant too
  • Optimized raytraced reflections & ambient occlusion
  • Add two new tonampper options: AgX Punchy and Khronos PBR Neutral (by @Notritsu)
  • For the billionth time, changed how water transitions into DH terrain

Mellow 3.0.3

by TheCMK on Feb 17, 2026
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  • Fix distant horizons rendering
  • Added a new style of clouds: Volumetric
  • Fix some bugs with distant horizons & voxy on older game versions
  • Fix water, end sky, not renering behind the block selection outline
  • Fix flipped image reflections with voxy

Mellow 3.0.2

by TheCMK on Feb 11, 2026
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  • Fix block breaking animation
  • Fix flipped image reflections with voxy
  • Optimized depth of field effect & made it work with lod mods
  • Fix seasons with voxy

Mellow 3.0.1

by TheCMK on Feb 10, 2026
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  • Fix compilation error with voxy mod on nvidia hardware
  • New end portal effect
  • Fix incorrect translucent rendering with voxy

Mellow 3.0

by TheCMK on Feb 5, 2026
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Dynamic Shadows

  • This should bring mellow more in line with other shader visually
  • While I optimized them as much as I could, they still cost a lot of performance. This is why they are off by default. This might change in the future though.
  • You can enable them in the shader settings. I put them right on the front page!

Voxy support

  • Voxy is a mod that renders far terrain using lods, with higher detail than Distant Horizons. Mellow now supports it.
  • This feature is experimental. Expect some bugs.

Colorwheel support

  • This mod gives higher performance with Create and shaders. Mellow now supports it.

PBR support

  • Added support for labPBR 1.3 resource packs. Once again, this is off by default for performance reasons
  • Normals, specular reflections, texture AO, emissiveness and SSS are supported

More cool effects

  • Added chromatic aberration
  • Added color balancing options
  • Added a channel mixer option
  • Added a world outlines option

Season coloring

  • Added on option to change the color of foliage based on seasons
  • Each season lasts 30 minecraft days, A new world starts with spring

Other

  • Switched to glsl version 400. This allows me to write cleaner code, and use advanced functions for more performance (in the future)
  • Added settings for border fog and underwater fog strength
  • Fix z-fighting on banners and texture overlays
  • Improve the aspect of terrain from lod mods with SSAO
  • Improved aspect of handheld lighting
  • Fix some other minor bugs

2.2.1

by TheCMK on Dec 20, 2025
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  • Reworked ambient fog work like how it does in real life
  • Godrays now affect ambient fog instead of doing their own thing
  • New anti-aliasing mode: Super Resolution. It blends two frames together to give higher image quality
  • New color scheme: Winter
  • Small bugfixes

v2.2

by TheCMK on Oct 10, 2025
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  • Added depth of field effect
  • Tweaked bloom to make it less blinding
  • Added fog that makes end islands appear to blend into the void
  • End auroras now respond to the new end flashes
  • Fix some bugs relating to DH
  • Fix some bugs not relating to DH

v2.1

by TheCMK on Aug 7, 2025
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If you are updating from a version BEFORE v2.0, please reset your shader settings

  • Fix Ambient Occlusion on AMD hardware
  • Ambient Occlusion now works with distant horizons
  • Added Aurora Borealis. By default they appear in snowy biomes at night
  • Fix a LOT of bugs relating to distant horizons
  • Fix blurry leads
  • New color scheme: Visually Vibrant
  • Tweak cloud lighting

v2.0.1

by TheCMK on Jun 30, 2025
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If you are updating from a version BEFORE v2.0, please reset your shader settings

  • Fix shader failing to load on AMD hardware
  • Add flipped image reflections, enabled by default on the "Fancy" profile

v2.0

by TheCMK on Jun 26, 2025
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This version is incompatible with configs made for previous versions. Please reset your shader settings after updating!!!

Color options

  • All the options relating to colors have been moved to the new "Colors" tab
  • In this tab, you can select predefined color schemes to easily change the way your game looks!
  • There are only three available for now: Default, Vanilla and Choc v7
  • I plan to add one color scheme per major update from now on
  • Color sliders are now relative to the selected color scheme. This was a necessary change to make color schemes work within the limitations of the optifine pipeline.

Better Anti-Aliasing

  • Added SMAA, an advanced anti-aliasing method that leaves the image sharper than the other methods that were present in Mellow
  • It is used by default in the "Fabulous" preset, alongside "Denoise only" TAA
  • FXAA has been removed, since it doesn't have any upsides over SMAA

Other important changes

  • Water now shows the vanilla texture a bit
  • Crops will now wave
  • Godrays are more concentrated around the sun
  • Vibrance & exposure have been lowered a bit, to make the shader easier on the eyes
  • Made some small optimizations & bugfixes

v1.5.5 HOTFIX

by TheCMK on Mar 29, 2025
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  • Fix FXAA crashing the shader on nvidia hardware
  • Update zh_CN translation
  • Include some changes that I forgot to include in v1.5.5

v1.5.5

by TheCMK on Mar 28, 2025
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  • Add 1.21.5 support
  • Add FXAA
  • Fix some issues with TAA
  • Few bug fixes
  • Improve ambient occlusion performance

v1.5.4

by TheCMK on Jan 30, 2025
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  • Fix Anti-Aliasing on nvidia hardware
  • Fix motion blur causing a compile error
  • Improve Anti-Alasing quality (especially in motion)
  • Tweak cloud lighting
  • Update zh_CN translation (credit to Notritsu)

v1.5.3

by TheCMK on Dec 20, 2024
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  • Fix shader crashing with Distant Horizons
  • Fix Anti Aliasing on Distant Horizons chunks
  • Massively reduce Anti Aliasing flicker
  • Other small bugfixes

v1.5.2

by TheCMK on Nov 18, 2024
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  • Add support for blocks from the new "Winter drop"
  • Add zh_CN translation (Credit to Notritsu)
  • Godrays now turn bluer if you're underwater
  • Water color takes into account biome color
  • Moon light gets darker depending on the phase of the moon
  • Fix a few bugs related to godrays

v1.5.1

by TheCMK on Oct 12, 2024
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  • Light sources now spread further, instead of completely fading out at light level 7
  • Add bloom curve option, which allows you to control how much dim pixels contribute to bloom vs bright pixels
  • Underwater fog now changes according to sunlight
  • Rename some options in the settings menu
  • Many bugfixes

v1.5

by TheCMK on Aug 28, 2024
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Thank you for the 100k downloads! This update will probably break your config, please try resetting it if things look weird!

  • Improved clouds. They're faster now too!
  • Improved water normals. They're faster now too!
  • Improved denoising of SSAO & water reflections
  • Tweaked sunset colors
  • Tweaked waving plants
  • Bugfixes

v1.4.3

by TheCMK on Jul 5, 2024
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This is probably going to be the last update for a while, as I want to start working on a different shader.

  • Added godrays (lightshafts)
  • Added motion blur
  • Many bugfixes related to distant horizons
  • Many bugfixes not related to distant horizons

v1.4.2

by TheCMK on Jun 14, 2024
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  • Distant horizons support
  • Cloud lighting based on the position of the sun/moon
  • Fix sunlight on optifine
  • (Partial) compatibility with 1.8-1.16
  • Improve quality of reflections in the distance

External resources


Project members

TheCMK

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Technical information

License
MIT
Project ID