- Added rainbows. By default, they appear after rain
- Added support for PBR porosity & SSS
- Slight improvements to ambient occlusion quality
- Added a few customization options: border fog falloff, selection outline color
- Fix particles not being lit up by handheld lights
- Fix fog being weaker in older game versions
- Fix custom skyboxes in the end
- Fix image sharpening running in the wrong color space
- Small optimizations
- Rework ambient fog & underwater fog. It should look much nicer and behave better with Voxy & DH
- Added POM for labPBR resourcepacks
- Changed clouds shape to feel more "clumped". Clouds should be a bit more performant too
- Optimized raytraced reflections & ambient occlusion
- Add two new tonampper options: AgX Punchy and Khronos PBR Neutral (by @Notritsu)
- For the billionth time, changed how water transitions into DH terrain
- Fix distant horizons rendering
- Added a new style of clouds: Volumetric
- Fix some bugs with distant horizons & voxy on older game versions
- Fix water, end sky, not renering behind the block selection outline
- Fix flipped image reflections with voxy
- Fix block breaking animation
- Fix flipped image reflections with voxy
- Optimized depth of field effect & made it work with lod mods
- Fix seasons with voxy
- Fix compilation error with voxy mod on nvidia hardware
- New end portal effect
- Fix incorrect translucent rendering with voxy
Dynamic Shadows
- This should bring mellow more in line with other shader visually
- While I optimized them as much as I could, they still cost a lot of performance. This is why they are off by default. This might change in the future though.
- You can enable them in the shader settings. I put them right on the front page!
Voxy support
- Voxy is a mod that renders far terrain using lods, with higher detail than Distant Horizons. Mellow now supports it.
- This feature is experimental. Expect some bugs.
Colorwheel support
- This mod gives higher performance with Create and shaders. Mellow now supports it.
PBR support
- Added support for labPBR 1.3 resource packs. Once again, this is off by default for performance reasons
- Normals, specular reflections, texture AO, emissiveness and SSS are supported
More cool effects
- Added chromatic aberration
- Added color balancing options
- Added a channel mixer option
- Added a world outlines option
Season coloring
- Added on option to change the color of foliage based on seasons
- Each season lasts 30 minecraft days, A new world starts with spring
Other
- Switched to glsl version 400. This allows me to write cleaner code, and use advanced functions for more performance (in the future)
- Added settings for border fog and underwater fog strength
- Fix z-fighting on banners and texture overlays
- Improve the aspect of terrain from lod mods with SSAO
- Improved aspect of handheld lighting
- Fix some other minor bugs
- Reworked ambient fog work like how it does in real life
- Godrays now affect ambient fog instead of doing their own thing
- New anti-aliasing mode: Super Resolution. It blends two frames together to give higher image quality
- New color scheme: Winter
- Small bugfixes
If you are updating from a version BEFORE v2.0, please reset your shader settings
- Fix Ambient Occlusion on AMD hardware
- Ambient Occlusion now works with distant horizons
- Added Aurora Borealis. By default they appear in snowy biomes at night
- Fix a LOT of bugs relating to distant horizons
- Fix blurry leads
- New color scheme: Visually Vibrant
- Tweak cloud lighting
This version is incompatible with configs made for previous versions. Please reset your shader settings after updating!!!
Color options
- All the options relating to colors have been moved to the new "Colors" tab
- In this tab, you can select predefined color schemes to easily change the way your game looks!
- There are only three available for now: Default, Vanilla and Choc v7
- I plan to add one color scheme per major update from now on
- Color sliders are now relative to the selected color scheme. This was a necessary change to make color schemes work within the limitations of the optifine pipeline.
Better Anti-Aliasing
- Added SMAA, an advanced anti-aliasing method that leaves the image sharper than the other methods that were present in Mellow
- It is used by default in the "Fabulous" preset, alongside "Denoise only" TAA
- FXAA has been removed, since it doesn't have any upsides over SMAA
Other important changes
- Water now shows the vanilla texture a bit
- Crops will now wave
- Godrays are more concentrated around the sun
- Vibrance & exposure have been lowered a bit, to make the shader easier on the eyes
- Made some small optimizations & bugfixes
- Fix FXAA crashing the shader on nvidia hardware
- Update zh_CN translation
- Include some changes that I forgot to include in v1.5.5
- Add support for blocks from the new "Winter drop"
- Add zh_CN translation (Credit to Notritsu)
- Godrays now turn bluer if you're underwater
- Water color takes into account biome color
- Moon light gets darker depending on the phase of the moon
- Fix a few bugs related to godrays
- Light sources now spread further, instead of completely fading out at light level 7
- Add bloom curve option, which allows you to control how much dim pixels contribute to bloom vs bright pixels
- Underwater fog now changes according to sunlight
- Rename some options in the settings menu
- Many bugfixes
Thank you for the 100k downloads! This update will probably break your config, please try resetting it if things look weird!
- Improved clouds. They're faster now too!
- Improved water normals. They're faster now too!
- Improved denoising of SSAO & water reflections
- Tweaked sunset colors
- Tweaked waving plants
- Bugfixes

