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Mellow 3.1

Changelog

  • Rework ambient fog & underwater fog. It should look much nicer and behave better with Voxy & DH
  • Added POM for labPBR resourcepacks
  • Changed clouds shape to feel more "clumped". Clouds should be a bit more performant too
  • Optimized raytraced reflections & ambient occlusion
  • Add two new tonampper options: AgX Punchy and Khronos PBR Neutral (by @Notritsu)
  • For the billionth time, changed how water transitions into DH terrain

Files

Mellow Shader v3.1.zip(638.58 KiB) Primary Download

External resources


Project members

TheCMK

Member


Technical information

License
MIT
Project ID