Changelog
- Rework ambient fog & underwater fog. It should look much nicer and behave better with Voxy & DH
- Added POM for labPBR resourcepacks
- Changed clouds shape to feel more "clumped". Clouds should be a bit more performant too
- Optimized raytraced reflections & ambient occlusion
- Add two new tonampper options: AgX Punchy and Khronos PBR Neutral (by @Notritsu)
- For the billionth time, changed how water transitions into DH terrain
Files
Mellow Shader v3.1.zip(638.58 KiB) Primary Download

