Zen's Better Difficulty 1.0.0
Initial release of Better Difficulty.
Added
- Progressive difficulty scaling based on world age
- Smooth and configurable progression that now extends up to 200 in-game days by default
- Separate base difficulty cap and effective difficulty cap
- Hostile mob attribute scaling for health, damage, speed, follow range, and knockback resistance
- Natural mob variants: Fast, Tank, Berserk, and Elite
- Spawn effects for hostile mobs using vanilla effects
- Night difficulty bonus in the Overworld
- Optional structure and dimension difficulty bonuses
- Mob armor progression, including enchanted armor
- Rare late-game Netherite armor for eligible mobs
- Mob weapon progression, including swords, axes, bows, crossbows, tridents, and maces
- Rare late-game Netherite weapons for eligible mobs
- Non-dropping mod-applied gear to prevent farming exploits
- Boss respawn scaling for the Ender Dragon and the Wither
- Admin difficulty commands for checking and overriding world difficulty
- Full English and French localization
- Full common config support for progression, balance, gear, effects, variants, and boss scaling
Commands
/betterdifficulty current/betterdifficulty set days <days>/betterdifficulty set scale <scale>/betterdifficulty clear
Balance
- Early game stays close to vanilla
- Difficulty ramps more gradually and more cleanly over long-term worlds
- Improved mobs, effects, variants, armor, and weapons are rarer in early progression
- Late game and night encounters become noticeably more dangerous without changing core vanilla survival systems
Boss Scaling
- Ender Dragon and Wither gain bonus health and damage on each new respawn
- Boss scaling is capped and configurable
- Boss progression is saved per world
Notes
- Designed for NeoForge
- Vanilla-friendly design with no hunger, crafting, inventory, or stamina changes
- No custom mobs added in this version

