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ZEN's Better Difficulty

ZEN's Better Difficulty

Mod

Vanilla-friendly difficulty scaling that makes hostile mobs more dangerous as your world grows older.

Client and server Adventure Mobs

7 downloads
1 follower

Zen's Better Difficulty 1.0.0

Changelog

Zen's Better Difficulty 1.0.0

Initial release of Better Difficulty.

Added

  • Progressive difficulty scaling based on world age
  • Smooth and configurable progression that now extends up to 200 in-game days by default
  • Separate base difficulty cap and effective difficulty cap
  • Hostile mob attribute scaling for health, damage, speed, follow range, and knockback resistance
  • Natural mob variants: Fast, Tank, Berserk, and Elite
  • Spawn effects for hostile mobs using vanilla effects
  • Night difficulty bonus in the Overworld
  • Optional structure and dimension difficulty bonuses
  • Mob armor progression, including enchanted armor
  • Rare late-game Netherite armor for eligible mobs
  • Mob weapon progression, including swords, axes, bows, crossbows, tridents, and maces
  • Rare late-game Netherite weapons for eligible mobs
  • Non-dropping mod-applied gear to prevent farming exploits
  • Boss respawn scaling for the Ender Dragon and the Wither
  • Admin difficulty commands for checking and overriding world difficulty
  • Full English and French localization
  • Full common config support for progression, balance, gear, effects, variants, and boss scaling

Commands

  • /betterdifficulty current
  • /betterdifficulty set days <days>
  • /betterdifficulty set scale <scale>
  • /betterdifficulty clear

Balance

  • Early game stays close to vanilla
  • Difficulty ramps more gradually and more cleanly over long-term worlds
  • Improved mobs, effects, variants, armor, and weapons are rarer in early progression
  • Late game and night encounters become noticeably more dangerous without changing core vanilla survival systems

Boss Scaling

  • Ender Dragon and Wither gain bonus health and damage on each new respawn
  • Boss scaling is capped and configurable
  • Boss progression is saved per world

Notes

  • Designed for NeoForge
  • Vanilla-friendly design with no hunger, crafting, inventory, or stamina changes
  • No custom mobs added in this version

Files

zen's betterdifficulty-1.0.0.jar(63.1 KiB) Primary Download

Project members

Zendry

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID