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2.2.2+1.21

by sisby-folk on Nov 17, 2024
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2.2.2+1.20

by sisby-folk on Nov 17, 2024
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2.2.2+1.19

by sisby-folk on Nov 17, 2024
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2.2.2+1.18

by sisby-folk on Nov 17, 2024
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Changes:

  • Improved miss feedback for rescue, similar to blink
  • Ported to 1.18.2, with the following caveats:
    • Frenzy is massively simplified to just give a damage bonus and restore blood when attacking valid targets
      • Raised bonus damage to 2.5 hearts and went harder on the FX to sell this
      • The simplification is interesting - might look at exploring making proper frenzy more like this (with a stacking buff for getting blood when blood is full) and cutting out the feed action.
    • Nightstalker's frenzy target glow is now always on in the dark
    • Osmoregulation is removed
    • Brace uses movement speed, causing an annoying FOV change
    • Rappel is hacked together using pehkui, messing with creative/spectator and probably causing inconsistencies compared to its proper counterpart
    • Max/Min damage modifiers (carefree, brace) no longer function - though death prevention still works.
  • Fixed missing particles in 1.21 (command syntax changes)
  • Fix blink missing in water not resetting the cooldown on 1.21

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.2+1.19

2.2.1+1.21

by sisby-folk on Nov 16, 2024
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2.2.1+1.20

by sisby-folk on Nov 16, 2024
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2.2.1+1.19

by sisby-folk on Nov 16, 2024
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Fixes:

  • Disable bioluminescence in adventure again.
  • Make vine whip fall resistance slightly more efficient
  • Improve vine whip fall resistance around the edge of blocks and around snow.
  • Also hi eggohito if you see this can you please fix the random extra line of padding on origin cards that appears between the name and the first line of the description? it's adding scroll bars to our short origins.

image

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.1+1.19

2.2.0+1.21

by sisby-folk on Nov 16, 2024
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2.2.0+1.20

by sisby-folk on Nov 16, 2024
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2.2.0+1.19

by sisby-folk on Nov 16, 2024
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Changes:

  • Modernized buildscripts
  • Fixed flavour replacers for the vanilla-like origins
  • Made ticking visual projectiles expire after 5 seconds
  • Prevent rappel from being used underwater (sky check doesn't work there)
  • Simplified edible seagrass power on pre-edible-items versions
  • Fix damage types for 1.19.4 and above
  • Use apoli swim speed modification instead of AAE (might be more consistent)
  • Reimplemented the cooldown on blink to guaranteed only trigger if it succeeds
  • Added a sound and GUI effect for out of range blinks
  • Buffed lava vision far field to 15 blocks
  • Changed fire immunity to prevent being lit on fire
  • Add tooltips for ravenous-edible foods
  • Temper Temper's +3 damage and FX now applies while using a fire aspect weapon
  • Net Zero: Tried to reimplement special projectiles using powers, only to realise that non-living entities can't have powers at all.
  • Carefree is now a fall resistance instead of an immunity, similar to brace
    • Falls are harmless up to 8.5 blocks
    • Fall damage is always between 1/2 and 1 heart, and is reduced by 90%
    • Death by falling is impossible
    • Bouncing occurs whenever fall damage does, and caps out falling from 16.5 blocks
    • Hopefully adds more to the game feel, but damage could reasonably be disabled entirely - let us know what you think in the usual places!
  • Ported to 1.21 (hi eggohito this bit is for you)
    • Depluralized tag directories
    • Replaced all origins:and meta-actions with implicit arrays
    • Complied with vanilla-like renames (origins:and->origins:all_of, value->amount etc). This was a pain because they were too context-dependent for a regex replace.
    • Complied with various codec replacements in calio - mostly replacing calio codecs with vanilla codecs. Had to really trawl through vanilla and calio code to figure these errors out - hoping once its out of alpha the wiki will document these vanilla types too, because nothing else does.
    • Fixed attribute modifiers to match new setup with IDs and renamed operations. These were also a pain - many things called "modifier" use apoli's set of modifier operations, while attribute modifiers use the vanilla set. They don't match and it's impossible to tell which you need without running it.
    • Fixed particle spawning to match new setup
    • Fixed buffet strategy (the aliased can_always_eat field in the modify food power doesn't work despite being valid, requiring always_edible to be added anyway)
    • Swapped to cactus from thorns damage type for bioluminescence (avoids knockback).
    • Reimplement setting saturation to 0 (to fix invisible hunger bars in appleskin) without using origins:exhaust, which doesn't seem to do the same thing anymore in 1.21
    • Tried to make the cooldown reset when missing a blink less glitchy looking. For some reason using change_resource to reset a cooldown on 1.21 doesn't cause the HUD render to disappear instantly anymore.
    • Fixed add velocity powers feeling like complete garbage because client silently isn't respected any more in favour of the undocumented side meta action.
  • Improved/Simplified powers on 1.21
    • Hellspawn gets +1 to fire aspect weapons, increasing burn duration
    • Reimplement ravenous using the modify food power (now easily expandable via datapacks - just add to #origins_minus:fast_eating)
    • Reimplement osmoregulation using edible item

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.0+1.19

2.1.1

by sisby-folk on Nov 26, 2023
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2.1.1

by sisby-folk on Nov 26, 2023
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  • Temper Temper wasn't parsing - this is now fixed!
  • Temper Temper has also been rebalanced to be better than a stone sword.
  • Temper Temper now has a particle and sound effect!
  • Satiate has been rebalanced - it now more consistently nearly-drains the full hunger bar, healing at half-efficiency to match.
  • Ravenous has been expanded - it now applies to potatoes, beetroot, cookies, berries, melon slices, carrots, apples, and baked potatoes - and restored saturation values should now match exactly.
  • Starved gets its third and final power, Buffet Strategy
    • Allows eating until both food and saturation is full - This is wasteful, but very helpful in dangerous areas.

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.1.1

2.1.0

by sisby-folk on Oct 27, 2023
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2.1.0

by sisby-folk on Oct 27, 2023
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Changes:

  • Adds a new origin: the Starved!

Starved Preview

  • Contrasting with the two origins that remove hunger entirely, this one re-emphasises it instead.
  • Likely due for some gentle balance tuning post-release. A bit too invulnerable sometimes!

Along with this, you can also check out a few more experimental minus-style origins in TooManyOriginsMinus

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.1.0

2.0.8

by sisby-folk on Sep 4, 2023
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2.0.8

by sisby-folk on Sep 4, 2023
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Add support for loading jar on forge. Naturally defers to origins forge bugs. Tested on 1.19.2 and a few powers don't completely work.

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.0.8

2.0.7

by sisby-folk on Aug 24, 2023
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2.0.7

by sisby-folk on Aug 24, 2023
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Disables Bioluminescence in adventure mode, as it places permanent blocks.

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.0.7

2.0.6

by sisby-folk on Jun 29, 2023
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2.0.6

by sisby-folk on Jun 29, 2023
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Hubris fix: didn't test the power still parsed in 2.0.5.

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.0.6

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