Changelog
Changes:
- Improved miss feedback for rescue, similar to blink
- Ported to 1.18.2, with the following caveats:
- Frenzy is massively simplified to just give a damage bonus and restore blood when attacking valid targets
- Raised bonus damage to 2.5 hearts and went harder on the FX to sell this
- The simplification is interesting - might look at exploring making proper frenzy more like this (with a stacking buff for getting blood when blood is full) and cutting out the feed action.
- Nightstalker's frenzy target glow is now always on in the dark
- Osmoregulation is removed
- Brace uses movement speed, causing an annoying FOV change
- Rappel is hacked together using pehkui, messing with creative/spectator and probably causing inconsistencies compared to its proper counterpart
- Max/Min damage modifiers (carefree, brace) no longer function - though death prevention still works.
- Frenzy is massively simplified to just give a damage bonus and restore blood when attacking valid targets
- Fixed missing particles in 1.21 (command syntax changes)
- Fix blink missing in water not resetting the cooldown on 1.21
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.2+1.19
Dependencies
Files
origins-minus-2.2.2+1.18.jar(128.57 KiB) Primary Download
External resources
Project members
sisby-folk
Co-Authors
GardenSystem
Designers
Technical information
License
LGPL-3.0-only
Client side
required
Server side
required
Project ID