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Enchancement

Enchancement

Mod

A mod that completely overhauls the vanilla enchanting system

Client and server EquipmentGame MechanicsMagicUtility

461.2k downloads
1,030 followers
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26.1-r9

by MoriyaShiine on May 10, 2026
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Version 26.1-r9:

see full changelog here

Version 26.1-r8:

  • dash now takes current horizontal velocity into account
  • bouncy now loses charge when taking damage
  • merge molten and fire aspect
    • rename fire aspect to molten
    • swords and mining tools can have molten
    • items with molten both ignite entities and smelt mined blocks, and place fire when sneaking
  • phasing now bypasses shields
  • meteor now resets fall distance when used
  • meteor now spawns lava particles even when used in the air
  • wind burst is now slightly stronger on hit
  • wind burst now creates a wind gust that pushes you and entities in front of you, instead of launching a wind charge
  • beheading now deals 0.5 extra damage per level
  • fix berserk rendering
  • fix maces not resetting fall distance on client
  • adjust trade rebalance books

see full changelog here

Version 26.1-r7:

  • horse and wolf armor now get chestplate enchantments instead of boots enchantments, and saddles now get boots enchantments
  • mountable mobs can now use air jump, direction burst, glide, and rotation burst components when mounted
  • mobs with perception no longer need line of sight to find a target
  • mobs with veil no longer render past a certain distance
  • mobs with strafe now use it when attacking
  • mobs with slide now use it to navigate
  • mobs now properly use delay
  • mobs with lunge now use it when attacking
  • drowned now use riptide
  • wardenspine now considers x rotation instead of y rotation if the attacked entity has body armor
  • getting hit now cancels slamming
  • reduce strength of slam storage jumps
  • bouncy should no longer have a delay on servers
  • charge jump progress no longer renders if you're riding a vehicle
  • getting hit now briefly cancels buoy
  • floating with buoy now reduces wet timer
  • add wet timer hud indicator
  • add key for buoy hovering out of water
  • add dedicated sound events for buoy boosting
  • increase sticky's honey trail size
  • amethyst and ice shards now do more damage
  • torch projectiles are now twice as fast and deal more damage
  • riptide is now weaker
  • elytra are now disabled for 3 seconds when attacked
  • armor enchantments now work on body and saddle slots
  • fix modded wolf armors not having durability
  • fix push components resetting when losing durability
  • fix certain enchantments not working in offhand or when a mob uses it
  • fix riptide slowdown with amphibious (and depth strider)
  • fix riptide having weird rotations when swimming
  • fix spear attribute swapping
  • fix players getting kicked for flying

see full changelog here

26.1-r6

by MoriyaShiine on Apr 29, 2026
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Version 26.1-r6:

If you are playing on an existing world, please delete the enchancement configuration file and set the minecraft:player_movement_check gamerule to false

  • remove disableVelocityChecks config
    • the vanilla minecraft:player_movement_check gamerule now controls all "moved too quickly" and "moved wrongly" cases, and now defaults to false
  • mace enchanted books are now more common in ominous vaults
  • fix Turkish translation for overhaulEnchanting config option (thanks Hexasan!)
  • add Brazilian Portuguese translation (Thanks RenanOSX)

see full changelog here

26.1-r5

by MoriyaShiine on Apr 27, 2026
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Version 26.1-r5:

  • update Turkish translation (thanks Hexasan!)
  • fix cooldowns not applying properly when changing back from dark form in nycto
  • fix gale's glide cooldown not applying when swapping items
  • add helper method for adding enchanted book icons
  • increase adrenaline's speed bonus
  • increase strafe's cooldown
  • reduce the impact your movement has on strafe
  • reduce buoy's horizontal movement when boosting out of water

see full changelog here

26.1-r4

by MoriyaShiine on Apr 26, 2026
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Version 26.1-r4:

  • doubled adrenaline's damage reduction bonus
  • strafe now chains your current movement if you're already moving in the direction you would be strafing
  • strafe no longer needs you to be on the ground to recharge
  • slide now reaches its max jump bonus much faster
  • slide and slam particles are now visible in first person
  • slide and sticky now have a slam storage synergy
  • bouncy now passively charges when moving or bouncing, and keeps its charge when not sneaking
  • buoy can now propel you outside of fluid as long as you're wet
  • buoy now plays sounds when boosting
  • entities with buoy can now receive and use dolphin's grace
  • sticky is now slightly stronger, keeps your horizontal momentum, descends slightly slower, and respects forward and back keys being held
  • fire caused by fire aspect and meteor no longer affects movement
  • bows now play a ready sound when fully charged
  • brimstone now travels much faster
  • riptide now functions like in vanilla again
  • thunderstruck now launches you forward when looking up instead of not at all
  • mace enchantments no longer need you to be on the ground to activate
  • using tridents and maces now slows you down less like with bows
  • using bows, tridents, and maces no longer prevents sprinting
  • lower ready sound volume of bows, tridents, and maces
    • they will get their own unique sounds in a future update
  • grapple now has a unique sound (thanks EightSidedSquare!)
  • fix being unable to edit config in mod menu until a world is loaded
  • fix delayed projectiles not reducing in damage with consecutive hits when rebalanceProjectiles is false

see full changelog here

Version 26.1-r3:

  • fix harnesses and nautilus armor being enchantable

see full changelog here

Version 26.1-r2:

  • mangrove roots can now be cut down with lumberjack
  • increase default maximum tree width from 7 to 11 blocks for lumberjack
  • fix rare instances of passive efficiency not being activated

see full changelog here

Version 26.1-r1:

  • update to 26.1
  • trade rebalance is no longer enabled by default
  • add spear enchanted books to strongholds
  • adjust the chances of a few other enchanted book spawns
  • horses no longer attempt to swim while riding them with buoy
  • horses now propel themselves out of water if they have no passenger with buoy
  • add netherite horse armor enchanting material
  • add beheading drops for various mobs that were missing them
  • fix visual inconsistencies with delay

see full changelog here

Version 1.21.11-r8:

see full changelog here

Version 1.21.11-r7:

see full changelog here

Version 1.21.11-r6:

see full changelog here

Version 1.21.11-r5:

  • spears now have damage falloff (roughly as strong normally but weaker when used with very high velocities)
  • adjust mace damage falloff (stronger than before)

see full changelog here

Version 1.21.11-r4:

see full changelog here

Version 1.21.11-r3:

see full changelog here

Version 1.21.11-r2:

see full changelog here

Version 1.21.11-r1:

  • update to 1.21.11

see full changelog here

Version 1.21.10-r6:

  • fix inconsistent table behavior from previous version

see full changelog here

Version 1.21.10-r5:

see full changelog here

Version 1.21.10-r4:

  • horses with buoy can now be dismounted when under fluid
  • warp now works properly when traveling through dimensions
  • riptide is no longer weaker
  • brushes now have a cooldown when used on armadillos
  • fix projectiles not bypassing iframes

see full changelog here

External resources


Project members

MoriyaShiine

Owner

cybercat5555

Artist

RAT

Artist

EightSidedSquare

Contributor

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