Version 26.1-r17:
- disableDurability config is now an enum that can be ALL, ENCHANTED, or NONE
- ALL is the default, and means everything is unbreakable (existing functionality)
- ENCHANTED means only enchanted items are unbreakable
- NONE means nothing is unbreakable
- scatter is now more concentrated
- shields no longer lose charge when being held and instead lose it when blocking hits
- axes no longer directly break shields, but instead deal extra damage
- lumberjack is now more effective against shields
- axes now must be charged to damage shields
- move vanilla fixes to their own config option
- fix torch still firing while dead
- fix dupe bug with torch
- attribute swapping fix no longer cancels left click and instead properly resets attributes and attack cooldown immediately upon switching items
see full changelog here
Version 26.1-r16:
- merge https://github.com/MoriyaShiine/enchancement/pull/309
- fix brimstone needing and consuming arrows
see full changelog here
Version 26.1-r15:
- bouncy no longer bounces if you were hurt in the last second (fall damage is still negated)
- fire caused by enchantments now hits through fire resistance at a slower rate
- frostbite now has less of a slowdown
- torch now deals less damage but is fired much faster
- beheading now deals more damage with headshots
- fix https://github.com/MoriyaShiine/enchancement/issues/305
- fix https://github.com/MoriyaShiine/enchancement/issues/307
- fix a lot of things with frostbite
- fix scatter and torch not rendering or playing sounds properly on non-player mobs
see full changelog here
Version 26.1-r10:
- add e-speed boots enchantment
Sprinting while grounded builds up an E-Meter, increasing your movement speed. Holding [Space] while at full power allows you float.
- add burrowing pickaxe/shovel enchantment
Mines blocks in a wide area while not sneaking. Increases damage dealt proportional to the attacked mob's armor.
- merge scooping and bury
- scooping now does slightly more damage
- the effects of bury have been added to scooping
- remove the bury enchantment
- nautilus armor can now be enchanted with chestplate enchantments
- nautilus now use buoy by propelling forward
- gale can now be used with buoy
- apex now does slightly more damage
- shields can now only be held up for 3 seconds before being disabled
- rework how movement multipliers function
- enchanting table list is now sorted alphabetically ignoring namespace
- rename rebalanceStatusEffects to rebalanceEffects
- update conventional enchantment tags
- base block tag cleanup
- fix horses using strafe when they shouldn't be
see full changelog here
Version 26.1-r9:
- update Turkish translation (thanks Hexasan!)
- fix wind burst description
- fix some lang inconsistencies
- fix https://github.com/MoriyaShiine/enchancement/issues/298
see full changelog here
Version 26.1-r8:
- dash now takes current horizontal velocity into account
- bouncy now loses charge when taking damage
- merge molten and fire aspect
- rename fire aspect to molten
- swords and mining tools can have molten
- items with molten both ignite entities and smelt mined blocks, and place fire when sneaking
- phasing now bypasses shields
- meteor now resets fall distance when used
- meteor now spawns lava particles even when used in the air
- wind burst is now slightly stronger on hit
- wind burst now creates a wind gust that pushes you and entities in front of you, instead of launching a wind charge
- beheading now deals 0.5 extra damage per level
- fix berserk rendering
- fix maces not resetting fall distance on client
- adjust trade rebalance books
see full changelog here
Version 26.1-r7:
- horse and wolf armor now get chestplate enchantments instead of boots enchantments, and saddles now get boots enchantments
- mountable mobs can now use air jump, direction burst, glide, and rotation burst components when mounted
- mobs with perception no longer need line of sight to find a target
- mobs with veil no longer render past a certain distance
- mobs with strafe now use it when attacking
- mobs with slide now use it to navigate
- mobs now properly use delay
- mobs with lunge now use it when attacking
- drowned now use riptide
- wardenspine now considers x rotation instead of y rotation if the attacked entity has body armor
- getting hit now cancels slamming
- reduce strength of slam storage jumps
- bouncy should no longer have a delay on servers
- charge jump progress no longer renders if you're riding a vehicle
- getting hit now briefly cancels buoy
- floating with buoy now reduces wet timer
- add wet timer hud indicator
- add key for buoy hovering out of water
- add dedicated sound events for buoy boosting
- increase sticky's honey trail size
- amethyst and ice shards now do more damage
- torch projectiles are now twice as fast and deal more damage
- riptide is now weaker
- elytra are now disabled for 3 seconds when attacked
- armor enchantments now work on body and saddle slots
- fix modded wolf armors not having durability
- fix push components resetting when losing durability
- fix certain enchantments not working in offhand or when a mob uses it
- fix riptide slowdown with amphibious (and depth strider)
- fix riptide having weird rotations when swimming
- fix spear attribute swapping
- fix players getting kicked for flying
see full changelog here
Version 26.1-r6:
If you are playing on an existing world, please delete the enchancement configuration file and set the minecraft:player_movement_check gamerule to false
- remove disableVelocityChecks config
- the vanilla
minecraft:player_movement_checkgamerule now controls all "moved too quickly" and "moved wrongly" cases, and now defaults to false
- the vanilla
- mace enchanted books are now more common in ominous vaults
- fix Turkish translation for overhaulEnchanting config option (thanks Hexasan!)
- add Brazilian Portuguese translation (Thanks RenanOSX)
see full changelog here
Version 26.1-r5:
- update Turkish translation (thanks Hexasan!)
- fix cooldowns not applying properly when changing back from dark form in nycto
- fix gale's glide cooldown not applying when swapping items
- add helper method for adding enchanted book icons
- increase adrenaline's speed bonus
- increase strafe's cooldown
- reduce the impact your movement has on strafe
- reduce buoy's horizontal movement when boosting out of water
see full changelog here
Version 26.1-r4:
- doubled adrenaline's damage reduction bonus
- strafe now chains your current movement if you're already moving in the direction you would be strafing
- strafe no longer needs you to be on the ground to recharge
- slide now reaches its max jump bonus much faster
- slide and slam particles are now visible in first person
- slide and sticky now have a slam storage synergy
- bouncy now passively charges when moving or bouncing, and keeps its charge when not sneaking
- buoy can now propel you outside of fluid as long as you're wet
- buoy now plays sounds when boosting
- entities with buoy can now receive and use dolphin's grace
- sticky is now slightly stronger, keeps your horizontal momentum, descends slightly slower, and respects forward and back keys being held
- fire caused by fire aspect and meteor no longer affects movement
- bows now play a ready sound when fully charged
- brimstone now travels much faster
- riptide now functions like in vanilla again
- thunderstruck now launches you forward when looking up instead of not at all
- mace enchantments no longer need you to be on the ground to activate
- using tridents and maces now slows you down less like with bows
- using bows, tridents, and maces no longer prevents sprinting
- lower ready sound volume of bows, tridents, and maces
- they will get their own unique sounds in a future update
- grapple now has a unique sound (thanks EightSidedSquare!)
- fix being unable to edit config in mod menu until a world is loaded
- fix delayed projectiles not reducing in damage with consecutive hits when rebalanceProjectiles is false
see full changelog here
Version 26.1-r1:
- update to 26.1
- trade rebalance is no longer enabled by default
- add spear enchanted books to strongholds
- adjust the chances of a few other enchanted book spawns
- horses no longer attempt to swim while riding them with buoy
- horses now propel themselves out of water if they have no passenger with buoy
- add netherite horse armor enchanting material
- add beheading drops for various mobs that were missing them
- fix visual inconsistencies with delay
see full changelog here
Version 1.21.11-r6:
- add enderscape compat
- add universal ores compat
- both of the above are partially implemented by https://github.com/MoriyaShiine/enchancement/pull/278
see full changelog here


