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Minor update to resolve long-standing issues regarding the sky.

Additions

  • The config menu now has an option to scale how much brightness is granted by the sky.
    • This option is enabled by default.
    • Disable this option if you want sky brightness to remain dependent on the time of day/weather.

Changes

  • Adjusted how entity brightness works to account for the new system.
  • The option for maximum skylight is visible again.

Bugfixes

  • Raising the minimum skylight now works how you'd expect it to (when the new config option is enabled).

Known Issues

  • Skylight interacts strangely with foliage, doors, torches, and likely other non-standard blocks, causing them to be too dark or too bright.
    • This bug is fixed when using also using Sodium, so most users won't encounter it.

1.2.0+1.21

by Provismet on Jun 16, 2024
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Updated to 1.21 Minecraft.

1.2.0

by Provismet on Aug 11, 2023
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General

  • Mod now depends on versions of Fabric API >= 0.86.

Bugfixes

  • Fixed Sodium 0.5 incompatibility.
  • Fixed Fabric API 0.86 incompatibility.

1.1.1

by Provismet on Jun 29, 2023
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New Features

  • If the separate entity light mode is enabled and the entity light min and max are set to 0 and 15 respectively (which logically means no scaling occurs for entity lighting), then entity light adjustments are disabled on the mod level.

Tweaks

  • Increased priority level of entity light scaling and added the ability to disable the mixin for it entirely, this is a workaround to improve compatibility with LambDynamicLights (#3) and any other mod that changes the return value of entity.getBlockLight().

General

  • Added a new setting to the modmenu config that lets the mod remember it's on/off state when launching Minecraft.
  • Added more tooltips to modmenu config.

Updated to 1.20

Updated to 1.19.x versions.

External resources


Project members

Provismet

Owner


Technical information

License
Client side
required
Server side
unsupported
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