Changelog
New Features
- If the
separate entity light
mode is enabled and the entity light min and max are set to 0 and 15 respectively (which logically means no scaling occurs for entity lighting), then entity light adjustments are disabled on the mod level.
Tweaks
- Increased priority level of entity light scaling and added the ability to disable the mixin for it entirely, this is a workaround to improve compatibility with LambDynamicLights (#3) and any other mod that changes the return value of
entity.getBlockLight()
.