Version 1.2.2
Fixed
- Boat with Chest entities can now be collected correctly — the 26.1 boat refactor split chest boats off into a sibling class that the old check was missing
/collect_everything resetno longer wipes the entire team's progress when run in Together mode. Previously, any player on a Together-mode server could silently clear everyone's collection
Changed
- In Together mode, only server operators can now reset progress, and it always resets the ENTIRE team — not individual players. The Reset button is hidden from the Settings screen for non-op players in Together mode
- Solo mode reset is unchanged — every player can still reset their own progress freely
New
- New op-only command
/collect_everything reset_teamfor Together mode — wipes the whole team's collection, broadcasts a chat warning so no one is surprised, and resyncs every connected client - Operators clicking the Reset button in Settings while in Together mode now see a stronger confirmation screen that spells out the team-wide impact before any wipe happens
Version 1.2.1
New
- Trading with a villager (or wandering trader) now collects them
Fixed
- Baby villagers and baby zombie villagers include variants (plains, desert, jungle, savanna, snow, swamp, taiga)
- Legacy plain "baby_villager" / "baby_zombie_villager" entries are cleaned out of existing world configs on next server start
Version 1.2.0
New
- 8 collectible badge items — one for each completed tab (Blocks, Items, Entities, Biomes, Structures, Effects, Enchantments) plus a master "Collect Everything Badge" for finishing the whole collection
- Badges look like items with permanent enchantment glint, tab-colored names, lore tooltips describing how they were earned, and are immune to fire and lava when dropped
- Tab completions trigger a chat celebration — "X has completed the Y tab!" in solo, "The team has completed the Y tab!" in together mode
- In Together mode, every online player receives the badge when the team completes a tab
- Master badge unlocks a server-wide "✨ HAS COLLECTED EVERYTHING ✨" announcement
- New op command
/collect_everything collect_tab <category>completes a single tab — useful for testing or fast-tracking a category
Changed
/collect_everything collect_everythingnow properly awards every per-tab badge + the master badge as the thresholds flip, instead of bypassing the badge system- Removed the multi-phase fireworks/dragon-growl Fanfare from
/collect_everything collect_everything; the badge celebrations cover the same beat with less screen noise
Fixed
- Notification queue is now cleared when leaving a world, so toasts from one session don't leak onto the title screen or into the next world
Version 1.1.3
New
- Taming a wolf, cat, or parrot now collects it
- Taming a horse, donkey, mule, or llama by riding now collects it
- Feeding a baby mob a golden dandelion now collects it
Fixed
- Removed duplicate "baby_<mob>" entries that appeared alongside their per-variant rows (baby_cow next to baby_cow_temperate, baby_sheep next to baby_sheep_red, etc.). Affects cow, chicken, pig, cat, wolf, axolotl, rabbit, mooshroom, llama, trader_llama, panda, sheep, and the unobtainable skeleton/zombie horse babies. Cleanup runs once on next server start and writes the cleaned-up config back to disk.
Version 1.1.2
Fixed
- Potion variants now use vanilla item names ("Water Bottle", "Mundane Potion", "Awkward Potion", etc.) instead of generic "Potion of <name>" reconstructions
- Back button on the offline collection view no longer clips over the progress % — now floats centered below the panel
Version 1.1.1
New
- "View Collection" button on the world picker — browse any save's progress without loading it
- Per-variant potion items in the items tab (every type × regular/splash/lingering)
- Back button on the offline collection view
Fixed
- Click-and-drag scrollbars across activity, search, and leaderboard panels
Version 1.0.1
Fixed
- Leaderboard now shows real player names for offline contributors. Previously, players who weren't currently online showed up as
Player abc12345(a UUID stub). The mod now caches each player's display name when they join and refreshes it on every collect, persisting the cache to the world save. After a server restart, the leaderboard reads from the cache so offline names still resolve correctly. - The lookup is local-only — no network calls to Mojang's API, so the server thread never blocks waiting on a profile fetch.
Note
- Player progress was already keyed by UUID, so renaming your Minecraft account never affected your collection data — only the display label shown on the leaderboard. That label now updates correctly too.
Collect Everything 1.0.0
The first public release. A completionist tracker for Minecraft 26.1 — every block, item, entity, biome, structure, effect, and enchantment you've found, all in one simple gallery.
Open the panel with \ to see what's left.
What's in 1.0.0
Seven categories tracked separately
- Blocks · Items · Entities · Biomes · Structures · Effects · Enchantments
- Each entry has its own cell with a real-shape icon — no flat sprites or grayed-out boxes.
Solo or Together mode
- Solo — your collection is yours.
- Together — the whole server shares one list. Tooltips show who first collected each entry, and a leaderboard ranks contributors (leaderboard can be toggled off).
Animated, themeable UI
- Smooth open/close animation when summoning the panel.
- Pick a menu color from 16 dye-themed palettes plus the default — borders, buttons, and chip outlines all tint with your choice.
- Live cross-tab search with chip filters for category and "collected/not collected".
- Recent activity log so you can see what was just picked up.
3D entity previews
- Curated entity gallery order (farm animals → mounts → bears → flying passive → sea creatures → … → nether → end) so the tab reads like a creature tour.
- Variant rows for sheep colors, climate cows/chickens/pigs/frogs/cats/wolves, axolotl/rabbit/mooshroom/llama enums, panda genes, villager biome × profession, zombie nautilus colors.
Notifications, sounds, and a real fanfare
- Toast notifications when you collect something new.
- When everything is completed, you recieve an insane fanfare celebrating your completion!
Operator commands
/collect_everything add | remove | mark | unmark— surgical edits./collect_everything reset— wipe your own progress (not op-gated; it only ever clears the caller)./collect_everything mode <solo|together>and/collect_everything leaderboard <on|off>./collect_everything resyncand/collect_everything reloadfor op-side state management.
Settings panel covers
- Menu color · grid width · advanced tooltips · notification sounds · activity log toggle · solo/together mode (op) · leaderboard visibility (op) · per-setting reset buttons that ghost out when already at default.
Compatibility
- Minecraft 26.1 - 26.1.2
- Fabric Loader 0.19.2+ with Fabric API
- Multiplayer-aware — server-side state with full client sync. Single-player works as expected (your client is also the server).


