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Collect Everything 1.2.0

Changelog

Version 1.2.0

New

  • 8 collectible badge items — one for each completed tab (Blocks, Items, Entities, Biomes, Structures, Effects, Enchantments) plus a master "Collect Everything Badge" for finishing the whole collection
  • Badges look like items with permanent enchantment glint, tab-colored names, lore tooltips describing how they were earned, and are immune to fire and lava when dropped
  • Tab completions trigger a chat celebration — "X has completed the Y tab!" in solo, "The team has completed the Y tab!" in together mode
  • In Together mode, every online player receives the badge when the team completes a tab
  • Master badge unlocks a server-wide "✨ HAS COLLECTED EVERYTHING ✨" announcement
  • New op command /collect_everything collect_tab <category> completes a single tab — useful for testing or fast-tracking a category

Changed

  • /collect_everything collect_everything now properly awards every per-tab badge + the master badge as the thresholds flip, instead of bypassing the badge system
  • Removed the multi-phase fireworks/dragon-growl Fanfare from /collect_everything collect_everything; the badge celebrations cover the same beat with less screen noise

Fixed

  • Notification queue is now cleared when leaving a world, so toasts from one session don't leak onto the title screen or into the next world

Files

collect_everything-1.2.0.jar(297.77 KiB) Primary Download

Project members

Knarfy

Creator


Technical information

License
MIT
Client side
required
Server side
required
Project ID