Changelog
Version 1.2.0
New
- 8 collectible badge items — one for each completed tab (Blocks, Items, Entities, Biomes, Structures, Effects, Enchantments) plus a master "Collect Everything Badge" for finishing the whole collection
- Badges look like items with permanent enchantment glint, tab-colored names, lore tooltips describing how they were earned, and are immune to fire and lava when dropped
- Tab completions trigger a chat celebration — "X has completed the Y tab!" in solo, "The team has completed the Y tab!" in together mode
- In Together mode, every online player receives the badge when the team completes a tab
- Master badge unlocks a server-wide "✨ HAS COLLECTED EVERYTHING ✨" announcement
- New op command
/collect_everything collect_tab <category>completes a single tab — useful for testing or fast-tracking a category
Changed
/collect_everything collect_everythingnow properly awards every per-tab badge + the master badge as the thresholds flip, instead of bypassing the badge system- Removed the multi-phase fireworks/dragon-growl Fanfare from
/collect_everything collect_everything; the badge celebrations cover the same beat with less screen noise
Fixed
- Notification queue is now cleared when leaving a world, so toasts from one session don't leak onto the title screen or into the next world
Files
collect_everything-1.2.0.jar(297.77 KiB) Primary Download
Project members

Knarfy
Creator
Technical information
License
MIT
Client side
required
Server side
required
Project ID

