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Wilder Wild

Wilder Wild

Mod

This mod aims to upgrade the Wild Update!

Client and server AdventureDecorationFoodGame Mechanics MobsStorageWorld Generation

349.3k downloads
905 followers
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  • Added a debug renderer for Ostriches.
  • Fixed Geysers impacting wind behind themselves.
  • Fixed a crash with any mods with a mixin for the Component interface.
  • Updated to support Sodium 0.6.0.
  • Updated Particle Rain compatability.
    • Rain particles have been updated to only rotate in one specific direction in a recent update. Alongside new compatability fixes, Rain particle rendering has been reworked to match that of Wilder Wild's Wind particles, rendering at the angle the particle is moving.
  • Updated Falling Leaves compatability.
    • Added compat for Palm Fronds and Cypress Leaves through a mixin.
  • Altered the Nematocyst model to not cause issues with water.
  • Fixed crash upon booting a server.
  • Removed all but two of Wilder Wild's panoramas to improve file size.
  • Cleaned up and optimized many mixins.
  • Significantly improved and optimized Warden swimming and its animations.
  • Optimized Allay animations.
  • Slightly optimized the mixin plugin.
  • Decreased the size of some Scorched Sand disks to prevent issues.
    • This fixes issues reported about worldgen freezing and with C2ME.
  • Allowed the Ostrich's walking animation to speed up slightly while running.
  • Added a config option for Stone Chest generation in Ancient Cities.
  • The block sounds option for Flowers now impacts Torchflowers.
  • Fixed the Sculk Shrieker's new loot table causing it to drop without Silk Touch.
  • Fixed the Snowlogging config using default values upon boot.
  • Fixed Hanging Signs causing crashes. Again.
  • Slightly decreased the average amount of flowers in Jungles.
  • Added a lot of new panoramas that will show up randomly.
  • Fixed Mesoglea rendering without Sodium.
  • Placing a block with your offhand against a Stripped Log with an axe in your main hand no longer hollows the block being placed against.
  • Dandelions and Lily Pads now create growth particles when grown with Bone Meal.
  • Osseous Sculk now grows taller on average.
  • Fixed a crash when placing Baobab, Cypress, or Palm hanging signs
  • Scorched now get the Scorching effect while touching Magma or Fire, as well as Lava like previously.
  • Fixed the volumes of some Magma sounds.
  • Desert Village changes are now toggled with a config.
    • This adds a structure processor to convert the Jungle wood set into the Palm wood set.
  • Slightly decreased the average amount of Cattails in worldgen.
  • Changed the wilderwild:blank_shut_up feature into the wilderwild:empty feature, which now generates nothing instead of a single Water block.
  • Converted Wilder Wild's entity registry to use Vanilla's entity builder.
  • Fixed some modified recipes/loot tables not working properly.
  • Reorganized data generation for configured and placed features in caves into their own classes.
  • Fixed Wilder Wild's block entities and entities causing log errors about the datafixer.
  • Fixed Mesoglea rendering with Sodium.

2.4.9 (1.21)

on Aug 6, 2024
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  • Increased the protocol version to 9.
  • Removed all references to Embeddium as it is no longer supported on Fabric.
  • Removed modified water rendering, fixing an issue with Sodium.
  • Tumbleweeds no longer render their items at the player's position.
  • Fixed issues with certain sounds like Goat Horn Calls in multiplayer.
  • Added missing Mossy Mud Bricks recipes to the Crafting Table.
  • Added the Stone Chest to Fabric's chests tag.
  • Added a config option to toggle Mossy and Cracked Mud Bricks generating in Trail Ruins.

2.4.8 (1.21)

on Jul 30, 2024
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  • Disabled Snowlogging with Antique Atlas installed. (#381)
  • Fixed Fire Placement with the Scorching effect replacing blocks it shouldn't.

2.4.7 (1.21)

on Jul 30, 2024
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  • Added Cracked and Mossy Mud Bricks.
    • This includes Stairs, Slabs, and Walls for Mossy Mud Bricks.
    • Alongside these additions, Stonecutters now have Mud recipes for the sake of consistency and ease of use.
    • These blocks now generate in Trail Ruins.
  • Added Sculk Stairs, Slabs, and Walls to their respective Vanilla tags.
  • Updated the texture for the Scorching effect's icon.
  • The Scorching effect now places Fire upon a mob's death.
  • Increased the max time the Scorching effect sets attackers on fire from 4 to 8 seconds.
  • Scorched Eyes can now be crafted from a Spider Eye and Blaze Powder.
  • Fall damage calculation with Geysers is now consistent with Wind Charges.
  • Geysers now output a signal when used with Comparators.
  • Possibly fixed some potential crashes related to Geysers.
  • Increased the average amount of flowers that generate in Flower Forests.
  • Decreased Milkweed generation overall.
  • Decreased the amount of flowers in Rainforests.
  • Removed Vanilla's default flower feature from plains biomes.
  • Reworked flower generation in some biomes to be more "organic," generating in gradients. (#405)
    • Plains and Forest Biomes.
    • Birch Forests.
    • Meadows.
    • Rainforests and Temperate Rainforests.
    • Cypress Wetlands.
    • Jungles.
  • Slightly optimized Tumbleweed rendering.
  • Updated Wilder Wild's BlockEntity registry to match Vanilla, per a new Fabric API update.
  • Tweaked how Osseous Sculk is generated once again, no longer using noise sampling.
  • Refactored WilderPreMixinInjectConstants to WilderDatagenConstants.
  • Fixed a crash when trying to load the Lists class.
  • Fixed the mod's config missing a background and smearing frames in certain situations. (#402)

2.4.6 (1.21)

on Jul 14, 2024
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2.4.6 (1.20.6)

on Jul 14, 2024
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2.4.6 (1.20.4)

on Jul 14, 2024
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2.4.6 (1.20.2)

on Jul 14, 2024
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2.4.6 (1.20.1)

on Jul 14, 2024
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  • Added dynamic stone chest replacement
    • Rather than replacing Anicent City nbt, stone chests are dynamically added into ancient cities
    • Adds support for custom ancient cities
  • Removed changes to the center building in Ancient Cities
  • Fixed conversion of palm crown blocks (removed in 2.4.5) to palm logs
  • Snowlogged double-tall plants will no longer remove the bottom half of the plant when Snow Layers on the top half are broken.
  • Bumped protocol version to 8
  • Changed version scheme to (mod version)-mc(minecraft version)
  • Renamed WilderSharedConstants to WilderConstants

2.4.5 (1.21)

on Jun 25, 2024
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2.4.5 (1.20.6)

on Jun 25, 2024
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2.4.5 (1.20.4)

on Jun 25, 2024
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2.4.5 (1.20.2)

on Jun 25, 2024
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2.4.5 (1.20.1)

on Jun 25, 2024
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  • Crabs will no longer become permanently stuck when walking into a ceiling.
  • Crabs will once again emerge naturally.
  • The Tumbleweed entity's loot table is now impacted by the Looting enchantment.
  • Removed the Palm Crown, replacing it entirely with the Palm Log.
  • Fixed items from naturally-generated Stone Chests not stacking with other items.
  • The Stone Chest item now renders as a Block Entity like other Chests.
  • Datura now yields two Light Gray Dye opposed to one.
  • Revamped Wilder Wild's music pools thanks to Rebel459!
  • Fixed Jellyfish, Ostrich, and Scorched loot tables not parsing in 1.21+.
  • Fixed some Abandoned Cabin loot tables always giving the same loot.
  • Fixed the Empty or non-existent pool: wilderwild:abandoned_cabin/cabin error.
  • Added compatability with Continuity and Wilder Wild's snowlogging through a new mixin on Indium. (#337)