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  • Fixed a duplicate config entry in the Block config screen.
  • Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
  • Fixed a bug that prevented Huge Pale Mushrooms from generating.
  • Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
  • Tree generation in the following biomes has been made more sparse:
    • Forest
    • Sparse Forest
    • Dying Forest
    • Dying Mixed Forest
    • Snowy Dying Forest
    • Snowy Dying Mixed Forest
  • Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
    • Renamed the #wilderwild:feature/has_big_mushrooms Biome tag to #wilderwild:feature/has_huge_mushrooms.
  • Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
  • Revamped the foliage and flora generation of Birch Forest biomes:
    • Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
    • Rose Bushes, Peonies, and Lilacs generate more sparsely.
      • This change does not apply to the Old Growth Birch Forest.
    • Fern can no longer generate, and Short Grass is slightly more sparse.
      • This change does not apply to the Old Growth Birch Forest.
    • Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
    • Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
      • Seeding Dandelions are now generated as part of the wilderwild:flower_birch feature, now relying on noise for their placement instead of a separate patch feature.
    • Flower generation no longer increases in clearings.
  • Rose Bushes now generate more sparsely in Cherry Groves.
  • Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
  • Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
    • Sunflower Plains and Flower Fields remain unchanged.
  • Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
    • Dripleaves will no longer generate in the Mesoglea Caves biome.
    • The wilderwild:blue_mesoglea_pool, wilderwild:blue_mesoglea_dripleaves, wilderwild:purple_mesoglea_pool, and wilderwild:purple_mesoglea_dripleaves Configured Features have been removed.
    • The wilderwild:blue_mesoglea and wilderwild:purple_mesoglea Configured Features and Placed Features have been removed.
  • Cleaned up the feature generation of Magmatic Caves.
    • The wilderwild:fire Configured Feature and the wilderwild:fire_patch_magma Placed Feature have been removed.
    • The wilderwild:magma_disk, wilderwild:magma_pile, and wilderwild:obsidian_disk Configured Features and Placed Features have been removed.
    • Increased the chance for the wilderwild:gabbro_disk Placed Feature to generate.
    • Decreased the chance for the wilderwild:upside_down_magma Placed Feature to generate.
    • The wilderwild:magma_lava_pool Configured Feature and Placed Feature have been renamed to wilderwild:gabbro_lava_pool, and now generates Gabbro borders.
      • The wilderwild:magma_column Configured Feature has been renamed to wilderiwld:lava_pool_magma_column, and now only replaces Lava.
  • Updated the spawning rules for the Scorched:
    • Scorched will no longer spawn in any light level.
    • Scorched can now spawn under the surface of Lava.
      • Spawning on Lava or Magma blocks will ignore the light level requirement.
    • The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
    • Normal Spiders will no longer spawn in Magmatic Caves.
  • Scorched now despawn when the Difficulty is set to Peaceful.
  • Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
  • Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
  • Fixed Sculk Sensors not animating properly with the MC Live 2020's Sculk Sensor tendrils" resource pack enabled.
  • Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
  • Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
  • Crabs can no longer hide inside Grass Blocks or Moss Blocks.
  • Crabs will now become persistent when fed.
  • Jellyfish will now become persistent when fed.
  • Baby Jellyfish spawned from breeding are now persistent.
  • Baby Jellyfish are now affected by Golden Dandelions.
  • Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.

26.2+

  • Added a config option to toggle black Fog in the Dripstone Caves biome.
    • This option is enabled by default.
  • Added a config option to toggle black Fog in the Lush Caves biome.
    • This option is enabled by default.
  • Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
    • This option is enabled by default.
  • Added a config option to toggle black Fog in the Sulfur Caves biome.
    • This option is enabled by default.
  • Removed the wilderwild:icicle_feature Feature.
    • This has been superseded by the minecraft:speleothem Feature.
  • Removed the wilderwild:icicle_cluster_feature Feature.
    • This has been superseded by the minecraft:speleothem_cluster Feature.
  • The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
    • The wilderwild:ice_paths Configured Feature and Placed Feature have both been removed.
  • Sulfur Geysers will now create Wind Disturbances.
    • Added the block_potent_sulfur option to Wilder Wild's Mixin Config.
  • Sulfur Pools can now rarely form Geysers.
    • Added a config option to toggle the new Sulfur Pool generation.
    • Added the wilderwild:feature/has_sulfur_pool Biome Tag.
  • Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
    • Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
    • The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
    • Added the wilderwild:sulfur_spring Feature, with the following Feature Configuration:
      • height: an Int Provider, determining the height of the spring.
      • width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.
      • curve_distance: a Float Provider, determining how far the spring's generation should curve in total.
      • bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.
        • Must provide values between 0 and 1.
      • crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.
        • Must be between 0 and 1.
      • crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."
        • Must be between 0 and 1.
      • block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)
      • water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.
      • decoration_feature: a Placed Feature that generates within the spring's water.
      • extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.
      • replaceable: a list or Tag of Blocks that the spring can replace.
      • cannot_replace: a list or Tag of Blocks that the spring cannot replace.
    • Added the wilderwild:sulfur_spring_decoration Feature, with the following Feature Configuration:
      • spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)
        • These blocks are placed around the top_state and bottom_state blocks that are generated, to ensure they're not exposed.
      • top_state a Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)
      • bottom_state a Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)
      • replaceable: a list or Tag of Blocks that the feature can replace.
      • cannot_replace: a list or Tag of Blocks that the feature cannot replace.
    • Added the wilderwild:feature/sulfur_spring_replaceable and wilderwild:feature/sulfur_spring_placeable Block Tags.
    • Added the wilderwild:feature/has_sulfur_spring Biome Tag.
    • Added a config option to toggle the new Sulfur Spring generation.
  • Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
    • Added a config option to toggle the new Sulfur Spike generation.
    • Added the wilderwild:feature/has_sulfur_spike Biome Tag.
  • Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
    • Added a config option to toggle Calcite generation.
  • Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
  • Cleaned up the feature generation of Magmatic Caves.
  • Shrubs can no longer generate on Sand blocks in the Oasis biome.
  • Added the Icicle to the minecraft:speleothems Block Tag.
  • Added new Sound Events for Icicles landing.
  • Added some missing entries to Item Tags.
  • Added the wilderwild:sulfur_caves_calcite_enabled Material Condition.
  • Renamed the wilderwild:beta_beach_condition_source Material Condition to wilderwild:beta_beach_enabled.
  • Renamed the wilderwild:snow_under_mountain_condition_source Material Condition to wilderwild:snow_under_mountain_enabled.
  • Added the wilderwild:penguin_immune_to Block Tag, controlling which blocks do not affect Penguins.
    • Contains Powder Snow by default.
  • Renamed the wilderwild:penguins_spawnable_on Block Tag to wilderwild:penguin_spawnable_on.
  • Renamed Wilder Wild's Geyser block to Geothermal Vent.
    • All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.

4.2.8 (26.1)

by Lunade on Mar 28, 2026
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  • Bumped Wilder Wild's protocol version to 19.
  • Added a config option to toggle whether Azaleas can generate when Bone Mealing a Moss Block.
    • The wilderwild:moss_patch_bonemeal_no_azalea feature will be used while this option is enabled.
    • This option is disabled by default as to not break existing farms.
    • Added the block_moss option to Wilder Wild's mixin config.
  • Termite Mounds now only hold a single Termite Swarm at a time.
    • Termite Mounds placed by Players could previously hold three Termite Swarms at a time.
    • This change should make Termite Mounds more acceptable in terms of game balance and volume/particle count.
    • As a result of this change, the can_spawn_termites BlockState property has been removed.
      • The termites_awake property now takes into account the conditions the can_spawn_termites property was previously set under.
  • Updated and optimized how Termite Mounds sync Termite Swarm data to clients.
    • Syncing now only occurs if a Termite Swam was spawned, removed, or had its position/eating state changed.
      • Syncing would previously occur each tick while a Termite Swarm was present.
    • Significantly reduced the amount of data required to be sent in order to sync Termite Swarm data to clients.
  • Termite Particles are now created on the client instead of being sent from the server.
  • Added the #wilderwild:cannot_support_upwards_termite_movement Block tag.
    • Contains the #minecraft:inside_step_sound_blocks, #minecraft:replaceable_by_trees, and #minecraft:flowers Block tags by default.
    • This tag is used to define which Blocks a Termite Swarm cannot travel upwards into.
  • Fireflies now spawn directly from Firefly Bushes when the Firefly Bush Spawning config option is enabled.
    • Fireflies will spawn in groups of 3-6 when a Firefly Bush is randomly ticked.
    • Spawning will fail if:
      • The brightness level is higher than 13.
      • More than 16 Fireflies are present within 8 blocks of the Firefly Bush.
      • More than 4 Fireflies are present within 4 blocks of the Firefly Bush.
      • A Player is not present within 24 blocks of the Firefly Bush.
    • Removed the Firefly Bush Swarms config option and merged its functionality with the Firefly Bush Spawning config option.
    • When the config option is disabled, these changes will no longer apply.
    • This change was made to both significantly boost performance on lower-end devices, while being more accurate to Vanilla's Firefly particle spawning.
  • Fireflies now despawn within 40 blocks of a Player instead of 80.

4.2.7 (26.1)

by Lunade on Mar 26, 2026
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  • Tweaked the textures of multiple baby mobs to fit in more with Vanilla:
    • Crab
    • Jellyfish
    • Penguin
  • Added the wilderwild:gameplay/ostrich_egg_hatch_chance Environment Attribute.
    • Provides a 1/18 chance during the day, and a 1/300 chance during the night by default.
  • Added the wilderwild:gameplay/penguin_egg_hatch_chance Environment Attribute.
    • Provides a 1/30 chance at all times by default.
  • Fixed a crash when booting with Terrablender.

4.2.6 (26.1)

by Lunade on Mar 26, 2026
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  • Fixed an issue with config loading.

4.2.5 (26.1)

by Lunade on Mar 24, 2026
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  • Updated the models and textures of the following baby mobs:
    • Crab
    • Jellyfish
      • Tweaked the bounding box to align with the new model
    • Moobloom
      • Tweaked the bounding box to align with the new model
    • Ostrich
      • Tweaked the bounding box to align with the new model
    • Zombie Ostrich
      • Tweaked the bounding box to align with the new model
    • Penguin
  • Auburn Moss Blocks, Auburn Moss Carpets, and Creeping Auburn Moss can now be composted
  • Wilder Wild's flowers can once again be used to craft Suspicious Stew
  • Added Special Block Models for Wilder Wild's Signs, Wilder Wild's Hanging Signs, the Stone Chest, the Hanging Tendril, Clovers, Phlox, and Lantanas
  • Wilder Wild's Villager Trades are now data-driven
  • Fragile Ice now also cracks if an entity's passenger is contained within the #wilderwild:fragile_ice_unwalkable_mobs Entity Type tag.
  • Fixed a missing texture in the Baobab Nut's hanging model
  • Updated the rendering of Mesoglea as a fluid to be emissive
  • Shrubs now generate half as commonly in the Oasis biome
  • Adjusted Wilder Wild's tree features to not replace blocks such as Sand when growing on them
    • This change was made in order to prevent instances where players could grow a Palm tree to turn Sand into Dirt
  • Reworked many worldgen features to match Tiny Takeover's worldgen changes
  • Changed the algorithm Mooblooms use to select a variant to match Tiny Takeover's worldgen changes
  • Added the following Block tags:
    • #wilderwild:supports_algae
    • #wilderwild:supports_plankton
    • #wilderwild:supports_hanging_baobab_nut
    • #wilderwild:supports_cattail
    • #wilderwild:supports_coconut
    • #wilderwild:supports_hanging_coconut
    • #wilderwild:cannot_support_sea_anemone
    • #wilderwild:cannot_support_sea_whip
    • #wilderwild:cannot_support_tube_worms
    • #wilderwild:supports_frozen_vegetation
    • #wilderwild:supports_waterloggable_sapling
    • #wilderwild:cannot_replace_below_tree_trunk_waterloggable
    • #wilderwild:cannot_replace_below_tree_trunk_desert
    • #wilderwild:supports_shrub
  • Added the following Fluid tags:
    • #wilderwild:supports_algae
    • #wilderwild:supports_plankton
  • Wilder Wild's villager trades are now data-driven
  • Auburn Moss Blocks, Auburn Moss Carpets, and Creeping Auburn Moss can now be composted.
  • Wilder Wild's flowers can once again be used to craft Suspicious Stew.
  • Added Special Block Models for Wilder Wild's Signs, Wilder Wild's Hanging Signs, the Stone Chest, the Hanging Tendril, Clovers, Phlox, and Lantanas.
  • Converted configs to FrozenLib's Config V2
    • Among many improvements, some performance issues are fixed
  • Fixed an incompatibility that broke other modded Boats. (#532)
  • Improved the performance of Scorched Sand blocks. (#526)
  • Lava now takes much longer to scorch a Sand block.
  • Dying Forests no longer generate next to Groves with Biolith installed. (#529)
  • Fixed an incompatibility that broke other modded Boats. (#532)
  • Improved the performance of Scorched Sand blocks. (#526)
  • Lava now takes much longer to scorch a Sand block.
  • Dying Forests no longer generate next to Groves with Biolith installed. (#529)
  • Fixed the Allay's keyframed dancing animation not working.
  • Changed Crab Claws to grant players the Reach Boost effect when held.
    • This change was made to resolve an issue that granted players infinite Reach Boost if they had the effect active.
    • This functionality is still locked behind the config option.
  • Fixed a critical compat issue when used with Lithostitched.
  • Fixed Display Lanterns using the incorrect Piston push reaction, now being destroyed like other Lantern blocks.
    • Display Lanterns will no longer retain Fireflies when broken with Silk Touch.
  • Fixed Pale Oak Saplings growing without the need to place them in a 2x2 pattern.
  • Fixed Ostrich Eggs showing up without a texture on 1.21.11+.
  • Fixed Geysers using an outdated emissive overlay texture on 1.21.4+.
  • Fixed Hollowed Logs being usable to craft 4 Planks Blocks instead of 2.
  • Removed the looping Enderman anger sound, as it is out of Wilder Wild's scope.
    • (Don't blame me someone else made me add it years ago)

4.2.1 (1.21.9)

by Lunade on Dec 21, 2025
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4.2.1 (1.21.8)

by Lunade on Dec 21, 2025
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