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Visuality: Reforged

Visuality: Reforged

Mod

Little visual improvements by adding a bunch of new particles.

Client Decoration

477.9k downloads
152 followers
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Visuality: Reforged 2.0.5

Update for Minecraft 1.21.1

Visuality: Reforged 2.0.4

Improve performance a little bit.

Visuality: Reforged 2.0.3

Update for Minecraft 1.20.4

Visuality: Reforged 2.0.2

Bugfix:

  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)

Visuality: Reforged 2.0.3

Update for Minecraft 1.20.3

Visuality: Reforged 2.0.3

Update for Neoforge 20.2, Minecraft 1.20.2

PLEASE NOTICE

If you encounter "Invalid Payload Register" problem, please use vanilla Minecraft or Other Mod Loader! This is a problem of neoforge(20.2.86) itself!

Visuality: Reforged 2.0.3-preview1

Update for Neoforge 20.2

Visuality: Reforged 2.0.2

Bugfix:

  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)

Visuality: Reforged 2.0.1

  • Add Traditional Chinese Localization by EvanHsieh0415 (#6)

Changelog

  • Now works as a pure client side mod
  • Moved config directories

Visuality: Reforged 1.0

Changes

  • Moved most particle config to new json config system Particle Emitters.
  • Moved all particle colors to extra parameters instead of using velocity.
  • visuality:sparkle is now colorable, all use cases are tweaked to proper color.
  • Hit particles now only spawn from melee attack.
  • Hit particles now generates more with damage enchantments.
  • Made minecraft:wandering_trader to spawn emerald particles on hit by default.
  • Modified most particles' spawn interval due to code changes.
  • Added Spanish-Mexican(es_mx) localization by @CerealConJugo.

Particle Emitters

  • Particle Emitter configs are located under /config/visuality/particle_emitters/ folder, currently there are block/ambient.json, block/step.json, entity/armor.json and entity/hit.json.
  • Particle Emitters can also be loaded via resource packs, located under assets/<namespace>/particle_emitters/ folder with the same name.
  • Particle Emitters in resource packs accept a conditions field like recipes which uses Forge's loading condition system, useful for loading mod specific stuffs.
  • Particle Emitters reload along with resource packs (use F3+T for reload), Particle Emitter configs loads first.
  • Particle Emitters from resource packs can only merge their entries field, other fields is only available for Particle Emitter configs.
  • Further information about the format will be post on the GitHub Wiki later, reference the default Particle Emitter configs for now.

External resources


Project members

RaymondBlaze

Owner

MarbleGateKeeper

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID