Changelog
Visuality: Reforged 1.0
Changes
- Moved most particle config to new json config system Particle Emitters.
- Moved all particle colors to extra parameters instead of using velocity.
visuality:sparkle
is now colorable, all use cases are tweaked to proper color.- Hit particles now only spawn from melee attack.
- Hit particles now generates more with damage enchantments.
- Made
minecraft:wandering_trader
to spawn emerald particles on hit by default. - Modified most particles' spawn interval due to code changes.
- Added Spanish-Mexican(es_mx) localization by @CerealConJugo.
Particle Emitters
- Particle Emitter configs are located under
/config/visuality/particle_emitters/
folder, currently there areblock/ambient.json
,block/step.json
,entity/armor.json
andentity/hit.json
. - Particle Emitters can also be loaded via resource packs, located under
assets/<namespace>/particle_emitters/
folder with the same name. - Particle Emitters in resource packs accept a
conditions
field like recipes which uses Forge's loading condition system, useful for loading mod specific stuffs. - Particle Emitters reload along with resource packs (use F3+T for reload), Particle Emitter configs loads first.
- Particle Emitters from resource packs can only merge their
entries
field, other fields is only available for Particle Emitter configs. - Further information about the format will be post on the GitHub Wiki later, reference the default Particle Emitter configs for now.
Files
Visuality-1.0+forge-mc1.18.2.jar(114.32 KiB) Primary Download
External resources
Project members
RaymondBlaze
Owner
MarbleGateKeeper
Member
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID