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1.4.2:

  • Fixed a bug with a crash on server side when Sculk Siege is being triggered
  • Temporary disable totem animations

1.4.1:

  • Added Curseless Mode to turn off the Curse of Darkness (and Marked effect)
  • Fix a bug with a crash on server side when the player ends his sleep

1.4.0:

  • Reworked Ancient Temple structure
    • Added additional decorative elements
    • The structure generates a large cave around itself, making the structure easier to find
  • Improved Researcher
    • Added many new trades: Echo Shard, Cursed Apple, Smithing Templates, Disk Fragment, Recovery Compass, etc.
    • Balanced old trades: Cursed Totem is available at level 2, Totem of Darkness is available at level 4 and requires Cursed Totem instead of Totem of Undying
  • Changed mob loot
    • Spreader drops Cursed Totem
    • Wretched drops Echo Shard
  • Changed mob spawn placements: Now they spawn only in sculk biomes and upon sculk blocks
  • Added 2 new items: Ancient Smithing Template, Ancient Ingot
  • Changed recipe for Ancient Sword: Now requires Ancient Smithing Template and Ancient Ingot
  • Changed recipe for Charged Totem of Darkness: Now requires 2 Echo Shards and Totem of Darkness
  • Improved Deep Core block placement check in Ancient Temple structure
  • Added compatibility with Sculk Sickness

1.3.2:

  • Added configurations for the allowed dimensions and added compatibility with The Twilight Forest, Blue Skies and The Bumblezone There are two categories:
  1. Normal dimensions ("minecraft:overworld")
  2. Always dark dimensions ("minecraft:the_nether", "minecraft:the_end", "blue_skies:everdawn", "deeperdarker:otherside", "twilightforest:twilight_forest", "the_bumblezone:the_bumblezone") In the always dark dimensions the Sculk Siege event will be triggered 2 times per day and it's every 2000 ticks for the Marked events regardless of their daylight cycles And with these changes also added a possibility to trigger the Apocalyptic Wasteland event in the normal dimensions
  • Improved compatibility with Sculk Horde Replaced the tag to make Sculk Horde entities friendly to TDWFY entities Note: Works only with Sculk Horde v.0.9+

  • Fixed a possibility to turn off the Apocalyptic Wasteland event completely

  • Improved optimization in the fixed time dimensions

1.3.1:

  • Disabled Sculk Siege and Marked events in all custom dimensions

1.3.0:

  • Added 1 large procedurally generated structure - Ancient Village: spawns in Deep Dark biome
  • Added 1 new mob - Wretched: a passive animal, spawns only in Ancient Villages
  • Ancient Temple and Ancient Village can't be spawned close to Ancient City
  • Added 2 new hidden advancements: The Damned Place, It Breeds
  • Improved compatibility with Sculk Horde: Infestation Purifier hurts TDWFY mobs, Sculk Horde mobs don't attack TDWFY mobs, also the mobs will spawn in infested areas

1.2.2:

  • Added loot tables for all sculk mobs
  • Added the new advancement: Infestation Fighter

1.2.1:

  • Significantly improved placement finding for Sculk Shriekers and Sculk Sensors during Apocalyptic Wasteland event

1.2.0:

  • Added 2 new mobs: Shackled, Spreader
  • Reworked AI for Sculk Pig, Sculk Cow and Sculk Cat: they will prioritize animals of the same kind to convert them to sculk mobs
  • Improved Sculk Siege and Apocalyptic Wasteland events: added new mobs, summoned mobs are instantly targetting the player
  • Changed sounds and attributes of existing sculk mobs
  • Added 9 new Marked effect event
  • Fixed triggering of Sculk Siege and Marked events in other dimensions

1.2.0:

  • Added 2 new mobs: Shackled, Spreader
  • Reworked AI for Sculk Pig, Sculk Cow and Sculk Cat: they will prioritize animals of the same kind to convert them to sculk mobs
  • Improved Sculk Siege and Apocalyptic Wasteland events: added new mobs, summoned mobs are instantly targetting the player
  • Changed sounds and attributes of existing sculk mobs
  • Added 9 new Marked effect event
  • Fixed triggering of Sculk Siege and Marked events in other dimensions

1.1.0:

  • Added Sculk Siege event: starts every midnight with configurable probability (default: 10%), spreads sculk and summons sculk mobs around the player, preventable by Cursed Totem or Charged Totem of Darkness
  • Reworked Apocalyptic Wasteland event: reworked sculk spreading mechanism, summons sculk mobs instead of sacrificing them to Sculk Catalyst, improved calculations
  • Increased frequency for Marked event: starts every 2000 ticks with configurable probability (default: 20%)
  • Improved AI for sculk mobs: they are hostile to golems, villagers, animals and will attack their attackers back
  • Added particles when summoning sculk mobs
  • Changed displayed message when Cursed Totem / Charged Totem of Darkness was used
  • Changed default probability for Burned Totem of Darkness: 10% instead of 20% (it's recommend to delete old config file)
  • Removed discharging of Charged Totem of Darkness
  • Removed special versions of sculk mobs for Apocalyptic Wasteland event
  • Fixed a bug that some important block could be replaced with Sculk Catalyst during Apocalyptic Wasteland event
  • Fixed a potential bug that Apocalyptic Wasteland event could crash a server if it's close to the world limits
  • Many other small improvements and optimizations

1.0.3:

  • Added 6 sculk events that will happen to players with Marked effect at midnight
  • Reworked Deep Core block to make it similar to Reinforced Deepslate

1.0.2:

  • Added Protected effect when a player keeps any totem in inventory
  • Event "You hid well..." affects usage of totems

1.0.1:

  • Significantly improved compatibility with Deeper and Darker

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