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The Darkness Will Find You 1.1.0

Changelog

1.1.0:

  • Added Sculk Siege event: starts every midnight with configurable probability (default: 10%), spreads sculk and summons sculk mobs around the player, preventable by Cursed Totem or Charged Totem of Darkness
  • Reworked Apocalyptic Wasteland event: reworked sculk spreading mechanism, summons sculk mobs instead of sacrificing them to Sculk Catalyst, improved calculations
  • Increased frequency for Marked event: starts every 2000 ticks with configurable probability (default: 20%)
  • Improved AI for sculk mobs: they are hostile to golems, villagers, animals and will attack their attackers back
  • Added particles when summoning sculk mobs
  • Changed displayed message when Cursed Totem / Charged Totem of Darkness was used
  • Changed default probability for Burned Totem of Darkness: 10% instead of 20% (it's recommend to delete old config file)
  • Removed discharging of Charged Totem of Darkness
  • Removed special versions of sculk mobs for Apocalyptic Wasteland event
  • Fixed a bug that some important block could be replaced with Sculk Catalyst during Apocalyptic Wasteland event
  • Fixed a potential bug that Apocalyptic Wasteland event could crash a server if it's close to the world limits
  • Many other small improvements and optimizations

Files

the-darkness-will-find-you-1.1.0-forge-1.20.1.jar(137.5 KiB) Primary Download

External resources


Project members

AdoraBuild

Member


Technical information

License
ARR
Client side
required
Server side
required
Project ID