Changelog
1.1.0:
- Added Sculk Siege event: starts every midnight with configurable probability (default: 10%), spreads sculk and summons sculk mobs around the player, preventable by Cursed Totem or Charged Totem of Darkness
- Reworked Apocalyptic Wasteland event: reworked sculk spreading mechanism, summons sculk mobs instead of sacrificing them to Sculk Catalyst, improved calculations
- Increased frequency for Marked event: starts every 2000 ticks with configurable probability (default: 20%)
- Improved AI for sculk mobs: they are hostile to golems, villagers, animals and will attack their attackers back
- Added particles when summoning sculk mobs
- Changed displayed message when Cursed Totem / Charged Totem of Darkness was used
- Changed default probability for Burned Totem of Darkness: 10% instead of 20% (it's recommend to delete old config file)
- Removed discharging of Charged Totem of Darkness
- Removed special versions of sculk mobs for Apocalyptic Wasteland event
- Fixed a bug that some important block could be replaced with Sculk Catalyst during Apocalyptic Wasteland event
- Fixed a potential bug that Apocalyptic Wasteland event could crash a server if it's close to the world limits
- Many other small improvements and optimizations
Files
the-darkness-will-find-you-1.1.0-forge-1.20.1.jar(137.5 KiB) Primary Download
External resources
Project members
AdoraBuild
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Technical information
License
ARR
Client side
required
Server side
required
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