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Changelog

  • Migrated from Architectury to Fabric
  • Ported to Minecraft 26.1

Explanation and reasoning

This mod is now back to being exclusive to Fabric. This fate is uncertain but is likely to stay. There are two main reasons for this:

  1. NeoForge has far less demand than Fabric. Look at the file download counts for any mod out there (mine included), and you will see ratios as big as 500:1 (aka Fabric getting as much as 500x more downloads). Personally, this isn't the main issue in my opinion - I wouldn't mind continuing to maintain NeoForge for the few people if it wasn't for the next reason.
  2. Update delays and additional maintenance, all for a low-demand plarform. This is the main reason and issue I have. Whenever a new version of Minecraft releases - Fabric catches up within hours, meanwhile I am stuck for days to weeks waiting on Architectury and NeoForge to port over - just so I can then proceed to port my mods. No more NeoForge = no more having to deal with that. If NeoForge had a lot more demand, then this would in my opinion be a valid trade-off. For now, it is not.

Please note that I may change my mind. I already wish I didn't have to leave NeoForge behind. We will see what happens in the future. Please refer to Forgified Fabric API and Sinytra Connector, as they may help you run Fabric mods on NeoForge anyway.

This mod no longer depends on Architectury API.

Full release of v5.0 is finally here, featuring a more robust framework.

(Note that due to a tight deadline of March 24, 2026, I was unable to reimplement missing features in time. When or if they will make a comeback is uncertain for now, as there are many other things demanding my attention.)

Changelog

  • Overhauled framework that fixes what past game updates broke
  • Removed features that are no longer used by my other mods, as they were impacting maintainability

[Edit]: Forgot to mention

Legal notice

The license for v5.X versions is All rights reserved for now, however it also grants modpack developers the right to feature v5.X versions in modpacks that are hosted on CurseForge and Modrinth. Please read the full license file for more info.

The primary reason for this is that I could not find a license for v5.X that I felt truly comfortable with, even though the initial idea was to assign a proper license once the full v5.0 release was out. It is possible that someday I may switch back to a F.O.S.S. license if I ever do find one I am comfortable with.

Regarding modpacks; Feel free to feature my mods in modpacks on CurseForge and Modrinth. Despite the license, I intentionally worded it to permit modpack usage.

General bug fixes and code refactoring.

Added APIs related to "Block" statistics.

API changelog

  • ResourceResolver implementation, a tool for asynchronously fetching and loading external resources. Still in experimental phase - not recommended for use yet.

Minor tweaks.

API Changelog

  • Rendering GUI textures now allows you to specify a rendering pipeline
  • StatsProvider is now an interface called IStatsProvider
  • IStatsProvider's methods were renamed for future-proofing and clarity
  • UDim math rounding error fix
  • TScreen#getClient() is now annotated @NotNull

With the release of Minecraft 1.21.11, the game's latest update broke TCDCommons API and Better Statistics Screen (both v4.X) beyond repair, to the point where one may as well rewrite a lot of the codebase if v4.X were ported to 1.21.11. I have therefore decided to part ways with v4.X and focus solely on my upcoming v5.X versions that are full rewrites of my mods.

For the past few months, I have been working on full rewrites of my mods, that I planned to release as v5.X. The goal with those rewrites is to develop a more robust codebase that improves stability of my mods, as well as to fix what past game updates broke.

Given 1.21.11 completely 'totaled' my v4.X mods, I have decided to release the progress I have made so far with v5.X, although still in its early alpha stage. This wasn't the initial plan, so expect missing and incomplete features.

v5.X is still in development, and I plan to reimplement missing features soon. It will take a while however.

Changelog

  • Overhauled GUI framework

Missing features

  • Client/Server networking
  • HTTP networking

LEGAL NOTICE

The license for v5.X versions is All rights reserved for now, however it also grants modpack developers the right to feature v5.X versions in modpacks that are hosted on CurseForge and Modrinth. Please read the full license file for more info.

The primary reason for this is that I did not plan to release v5.X this early, and ARR was meant to be in place until I found a license I felt comfortable with. The idea was to assign a proper license once the full v5.0 release was out. Given I had no choice but to release v5.X early, ARR will remain for now.

Regarding modpacks; Feel free to feature my mods in modpacks on CurseForge and Modrinth. Despite the license, I intentionally worded it to permit modpack usage.

External resources


Project members

TheCSDev

Owner


Technical information

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