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Soaring Phantoms

Soaring Phantoms

Mod

Replaces vanilla's terrible phantom spawning rules with an altitude-based approach. Fully configurable.

Server Game Mechanics Mobs

773 downloads
8 followers

Notice: If you want to use this mod in 1.21, get Cherry On Top, the phantom spawning rework is included in it as a feature.

Features

Altitude-Based Phantom Spawning

When enabled, the game attempts to spawn phantoms around the player when they're above the defined starting Y height. The chance that the spawn attempt will succeed is based on how much higher the player is above the starting Y height.

  • Replaces the vanilla insomnia-based phantom spawning mechanic
  • Setting the doInsomnia game rule to false still disables all phantom spawns
  • Phantoms still only spawn at night, and still won't spawn if there is a block above the player that blocks light
  • The chance of the spawn attempt succeeding is the following: 1 - (startingYHeight / playerYPosition)

Configuration options:

  • Toggle altitude-based spawning on or off
  • Set the starting Y height for spawning (default 128)
  • Set the frequency at which the spawn check will run, in seconds (default 30 + random number from 0 to 29)

Repel Phantom Spawns with Defined Items

When enabled, phantoms will be unable to spawn if the player is holding any item defined as a repellent item in their main hand or off-hand.

Configuration options:

  • Toggle phantom repelling on or off
  • Add new items to the phantom repellent item list (default: minecraft:phantom_membrane)

QA

Why?

The vanilla phantom spawning mechanic sucks.

More features?

Maybe. I'm open to suggestions.

Backport to older versions?

Maybe in the future.

Forge?

No

External resources


Project members

pajic

Member


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID