- Major Balance Changes
- Fixed Multiple Bugs
Fixes
- Fixed Health scaling issue where increasing
base_value_per_pointreduced HP instead of increasing it. - Corrected attribute scaling formula to ensure consistent and linear stat growth across all attributes.
Config
- Fixed config overwrite issue where default values were injected into existing attribute configs.
- Resolved bug causing attributes (e.g. movement speed) to reappear after being removed.
- Prevented cross-attribute config corruption (e.g. Health appearing under Attack).
Improvements
- Config system now fully respects user-defined values.
- Added strict config mode to disable automatic config modifications.
- Improved config loading stability (no duplicates, no reordering, no silent changes).
- Updated the Fabric and NeoForge versions to the latest compatible builds.
- Updated the JAUML dependencies to improve stability and prevent crashes.
- Fixed an issue where breaking certain blocks could crash the game.
- Fixed multiple balance-related issues to improve overall gameplay consistency.
- Fixed an issue that prevented the mod from loading correctly on NeoForge.
- Fixed an issue where certain items were not displaying properly in-game.
- Updated all development dependencies to their latest compatible versions for improved stability and maintainability.


