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Replace All Sounds

Replace All Sounds

Mod

Randomizes sounds.

Client Cursed

465 downloads
5 followers
Filter loader...

replaced "ambient" check with "loop" because entities also have "ambient" sound events.

  • sound_event type can no longer replace music/ambient sound events.
  • If sound_event's output is set to random, a random (non music/ambient) sound event will play.
  • Low Battery resource pack will no longer be enabled by default.
  • Added Random resource pack that will be enabled by default.

made for 1.21.4, may or may not work on other minecraft versions
To see Random/Low Battery resource packs, you will need to install Fabric API

  • Updated sound replacement data-driver.
    • Added type string field: sound, sound_event.
    • input field can now be either a string, or an array of strings.
    • output field can be an array of strings IF type is set to sound_event, and can always be a string.

note: sound_event's replace subtitles, as the event states the subtitle.

made for 1.21.4, may or may not work on other minecraft versions

  • Added data-driven sound replacement.
    • Entries located at <namespace>:replace_all_sounds/<path>.json will be parsed and replaced.
      • Entries have the following data structure:
        • input: <namespace>:<path> This is the identifier of the sound to replace.
          • <namespace>:all replaces all sounds within that namespace.
          • all:all replaces all sounds.
        • output: <namespace>:<path> This is the identifier of the replacement sound.
  • Moved low_battery into a resource pack.
    • If you have Fabric API installed, this will be enabled by default.

made for 1.21.4, may or may not work on other minecraft versions

  • Replaced all sounds with the low battery sound.

made for 1.21.4, may or may not work on other minecraft versions

External resources


Project members

dannytaylor

Developer


Technical information

License
LGPL-3.0-or-later
Client side
required
Server side
unsupported
Project ID