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ReArm: Combat Overhaul

ReArm: Combat Overhaul

Mod

New combat mechanics, rebalanced and improved weapons, armor and enchantments

Client and server EquipmentGame Mechanics

62.9k downloads
112 followers
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Trident improvements

  • Impaling now also affects all mobs that are in water or rain instead of only specific aquatic mobs.
  • Tridents with Loyalty will always return to the hand they were thrown from instead of the first free inventory slot.
  • Tridents with Loyalty will return to the player when they enter the Void instead of being destroyed.

Item charge progress bar

  • Bows, crossbows, axes and tridents now visually show how much they need to be charged in order to be used inside a progress bar that shows up in the hotbar when charging up the item.
  • The bow bar shows how much the bow needs to be charged for the shot to be a Perfect Shot.

All the new features above are configurable, as usual.

Changes

  • Reduced default Perfect Shot timeframe from 4 to 3 ticks (it's easier to do now with the new progress bar).
  • Changed "Perfect Shot timeframe" option from seconds to ticks. This will cause the option to get reverted to the new default of 3 ticks.
  • "Shield delay fix" is now an option under the "Vanilla bug fixes" section. It has always been enabled, but can be toggled now.

Bug fixes

  • Increased compatibility of Magic Protection and Elemental Protection enchantments with mods which add magic and environmental damage types.
  • Picking up a thrown axe when in creative mode will no longer duplicate the item.
  • Relaxed MC version requirement so that I don't have to upload a new file every time MC gets a hotfix.
  • Fixed crash on NeoForge... again
  • Updated Mixson library mod used by this mod to v2.1.0 to FINALLY fix the issue where sometimes the game would fail to start with a ConcurrentModificationException error on NeoForge! The Fabric version didn't suffer from this problem but the Mixson version was bumped anyway.
  • Fixed crash on launch with NeoForge 26.1.0.10-beta and above.
  • Reduced vanilla shield enchantability from 14 to 1.
  • Increased netherite shield enchantability from 14 to 15.
  • Added option "Enchantable vanilla shield".
    • Enabled by default and has always been enabled by default in past versions.
    • Can be disabled if another mod is modifying vanilla shield enchantability to make sure it doesn't get overriden.
  • Updated to Minecraft 26.1.
  • Warden's sonic boom attack and the Wither effect are now considered magic damage and are affected by Magic Protection.
  • Added a new "Vanilla bug fixes" config section, where all the vanilla bug fixes ReArm implements can be toggled on or off.
  • Fixed a vanilla bug which caused the Ender Dragon to behave erratically during certain attacks (MC-272431 and MC-197201).
  • Fixed a vanilla bug where the dragon breath attack wasn't using its intended minecraft:dragon_breath damage type (MC-84595).
  • Added an option to require having Loyalty on a thrown axe in order to recall it using the action key. Disabled by default. Enabling this option will also make axes support Loyalty.
  • Added an option to hide netherite item variants from recipe viewers when they're disabled in the config. Enabled by default.
  • Fixed axe throw charge animation not working in 1.21.11.

External resources


Project members

pajic

Owner

Lufurrius

Artist

M00nkey

Artist


Technical information

License
MIT
Client side
required
Server side
required
Project ID