Changelog
Trident improvements
- Impaling now also affects all mobs that are in water or rain instead of only specific aquatic mobs.
- Tridents with Loyalty will always return to the hand they were thrown from instead of the first free inventory slot.
- Tridents with Loyalty will return to the player when they enter the Void instead of being destroyed.
Item charge progress bar
- Bows, crossbows, axes and tridents now visually show how much they need to be charged in order to be used inside a progress bar that shows up in the hotbar when charging up the item.
- The bow bar shows how much the bow needs to be charged for the shot to be a Perfect Shot.
All the new features above are configurable, as usual.
Changes
- Reduced default Perfect Shot timeframe from 4 to 3 ticks (it's easier to do now with the new progress bar).
- Changed "Perfect Shot timeframe" option from seconds to ticks. This will cause the option to get reverted to the new default of 3 ticks.
- "Shield delay fix" is now an option under the "Vanilla bug fixes" section. It has always been enabled, but can be toggled now.
Bug fixes
- Increased compatibility of Magic Protection and Elemental Protection enchantments with mods which add magic and environmental damage types.
- Picking up a thrown axe when in creative mode will no longer duplicate the item.
Dependencies
External resources
Project members
pajic
Owner

Lufurrius
Artist

M00nkey
Artist
Technical information
License
MIT
Client side
required
Server side
required
Project ID

