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  • this version is functionally identical to v1.1.0
  • starting from this version, versions will be numbered [vMAJOR.MINOR.PATCH+1.MINECRAFTMAJOR.MINECRAFTPATCH], as are alot of other mods. this is due to this mod having maintained 1.19 and 1.19.3, and 1.20 when it arrives.

Main Changes

  • loads on 1.19.3 without crashing

Edit (Mar 17 2023)

  • should work on 1.19.4

1.1.0

by DiamondDev on Jan 10, 2023
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fixed some flaws

  • the mod now works completely different. It instead adds a command Why?: In simple terms, the mod previously used 2 of a very limited resource in mod programming - namely @Redirect mixins. These can only be used for one invocation of a method per mod, and this very small mod used 2. To allow for greater mod compatibility, I instead created a reimplementation of the /enchant command that is a lot more lenient.

The /overload Command Syntax

  • The syntax for /overload is identical to that of /enchant
/overload <required:targets> <required:enchantment> <optional:level>

Examples:
/overload @s minecraft:sharpness 23
/overload @a efficiency 345
  • The enchant works identical to /enchant from v1.0.0 of this mod, meaning it works server side, but when on both server and client, removes the hardcoded level 255 limit on Enchant levels.

Other

  • now realised its incompatible with 1.19.3. This version will load, but will crash upon loading a world.

1.0.0

by DiamondDev on Jan 9, 2023
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  • release
  • should work on 1.19 and up

External resources


Project members

DiamondDev

Owner


Technical information

License
CC0-1.0
Client side
unsupported
Server side
required
Project ID