Changelog
fixed some flaws
- the mod now works completely different. It instead adds a command
Why?: In simple terms, the mod previously used 2 of a very limited resource in mod programming - namely
@Redirect
mixins. These can only be used for one invocation of a method per mod, and this very small mod used 2. To allow for greater mod compatibility, I instead created a reimplementation of the/enchant
command that is a lot more lenient.
The /overload
Command Syntax
- The syntax for
/overload
is identical to that of/enchant
/overload <required:targets> <required:enchantment> <optional:level>
Examples:
/overload @s minecraft:sharpness 23
/overload @a efficiency 345
- The enchant works identical to
/enchant
from v1.0.0 of this mod, meaning it works server side, but when on both server and client, removes the hardcoded level 255 limit on Enchant levels.
Other
- now realised its incompatible with 1.19.3. This version will load, but will crash upon loading a world.
Dependencies
Files
overloaded-1.1.0.jar(11.29 KiB) Primary Download
External resources
Project members
DiamondDev
Owner
Technical information
License
CC0-1.0
Client side
unsupported
Server side
required
Project ID