Changes and new features
- Added new option for auxiliary blocks placement to don't place them at all, including the top row;
- Added multithreading to color conversion (doesn't affect error diffusion dithering (Floyd-Steinberg, Atkinson, etc.)). It is opt-in and can be toggled in the config. Better test it on different systems for a while, so it's marked as experimental for now;
- Improved /mart save: image direction from frames on floor and ceiling now depends on player's view direction;
Changes and new features
- Update to 26.1;
- Reworked multiversion development environment to make maintenance easier;
- Changed config API: The mod now depends on YACL instead of Cloth-Config;
Fixes and minor changes
- Any slab blocks now also needs auxiliary blocks below them;
- Updated palette generation settings and added auto-regenerate on changes save;
- Fixed unobtainable colors mode;
- Fixed /mart beams weren't rendered when using shaders;
- Fixed presets updating without saving;
Changes and new features
- Added per-map option for materials counting;
- Added ordered dithering algorithms (e.g. Bayer);
- Moving/scaling an image with mouse in manual cropping became more accurate;
- Added lifetime for closest colors cache that can significantly speed up image converting process when making a few changes in a row;
- Added prompt to regenerate palette if it was generated for a different version;
Fixes and minor changes
- By default, schematic files (when saved for each map) are now created in subdirectories;
- Added option to use unreachable colors;
- Slightly improved positioning of fake map position for even maparts;
- Adapted UI for minimized window;
- Improved
/mart-creative give-map-palette- now it creates a new locked map; - Fixed some exceptions when changing mapart size during converting;
- Mainly, this update contains codebase changes and reworks which are invisible for users
0.11.2 was released with some critical issues and a few unpleasant ones. This patch should fix the detected problems. I apologize for not finding them earlier
Fixes and minor changes
- Improved Waves staircasing style for images with transparency
- Fixed 2D staircasing style not working entirely;
- Fixed Valley staircasing style for images with transparency;
- Fixed image reset if all colors from the preset were excluded;
- Fixed an exception when sending a message about saving NBT;
- Fixed a warning about exception in logs if the game was closed without opening the Mapart Editor screen;
Changes and new features
- Implemented option
ALLfor auxiliary blocks - Implemented singleplayer-only feature to get maps of the mapart without building them in the world
Changes and new features
- Added an image import button (kvxd)


