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Changes and new features

  • Added new option for auxiliary blocks placement to don't place them at all, including the top row;
  • Added multithreading to color conversion (doesn't affect error diffusion dithering (Floyd-Steinberg, Atkinson, etc.)). It is opt-in and can be toggled in the config. Better test it on different systems for a while, so it's marked as experimental for now;
  • Improved /mart save: image direction from frames on floor and ceiling now depends on player's view direction;

Changes and new features

  • Update to 26.1;
  • Reworked multiversion development environment to make maintenance easier;
  • Changed config API: The mod now depends on YACL instead of Cloth-Config;
Fixes and minor changes
  • Any slab blocks now also needs auxiliary blocks below them;
  • Updated palette generation settings and added auto-regenerate on changes save;
  • Fixed unobtainable colors mode;
  • Fixed /mart beams weren't rendered when using shaders;
  • Fixed presets updating without saving;

Changes and new features

  • Added per-map option for materials counting;
  • Added ordered dithering algorithms (e.g. Bayer);
  • Moving/scaling an image with mouse in manual cropping became more accurate;
  • Added lifetime for closest colors cache that can significantly speed up image converting process when making a few changes in a row;
  • Added prompt to regenerate palette if it was generated for a different version;
Fixes and minor changes
  • By default, schematic files (when saved for each map) are now created in subdirectories;
  • Added option to use unreachable colors;
  • Slightly improved positioning of fake map position for even maparts;
  • Adapted UI for minimized window;
  • Improved /mart-creative give-map-palette - now it creates a new locked map;
  • Fixed some exceptions when changing mapart size during converting;
  • Mainly, this update contains codebase changes and reworks which are invisible for users

0.11.2 was released with some critical issues and a few unpleasant ones. This patch should fix the detected problems. I apologize for not finding them earlier

Fixes and minor changes

  • Improved Waves staircasing style for images with transparency
  • Fixed 2D staircasing style not working entirely;
  • Fixed Valley staircasing style for images with transparency;
  • Fixed image reset if all colors from the preset were excluded;
  • Fixed an exception when sending a message about saving NBT;
  • Fixed a warning about exception in logs if the game was closed without opening the Mapart Editor screen;

Changes and new features

  • Implemented option ALL for auxiliary blocks
  • Implemented singleplayer-only feature to get maps of the mapart without building them in the world

Changes and new features

  • Added an image import button (kvxd)

External resources


Project members

Redheris

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID