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Koniavacraft

Koniavacraft

Mod

Explore the fusion of magic and technology in 'Koniavacraft' and drive your arcane industrial revolution!

Client and server Game MechanicsMagicStorageTechnologyUtilityWorld Generation

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0.0.1.6

by Konenala21 on May 11, 2026
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中文

  • 機器介面現在新增研究鎖定遮罩;若尚未完成對應研究,將顯示「LOCKED」提示與詳細解鎖需求說明,避免玩家誤以為機器故障或無法互動。
  • 娜拉手錶 HUD 現在支援識別生物與地面掉落物,當玩家對準目標時,會即時顯示名稱資訊,提升探索與互動辨識體驗。
  • 研究卷軸完成後,研究狀態現在會立即同步至客戶端,玩家不需重新開啟 GUI,即可即時解鎖對應機器與功能。
  • 新增 KnowledgeSyncPacket 與完整研究同步流程,支援玩家登入、研究完成與多人環境下的即時研究狀態同步。
  • BlockSelectorUtils 現在支援實體射線偵測(getTargetEntity),可用於 HUD 辨識、目標選取與後續互動系統擴充。
  • 新增 ResearchGameTests 測試套件,用於驗證多人研究隔離、動態解鎖與同步邏輯,降低多人伺服器環境下的狀態錯亂風險。
  • 重構 ResearchClientPayloadHandler 封包處理邏輯,修復專用伺服器因誤載入客戶端類別而導致的 RuntimeDistCleaner 崩潰問題。
  • 修正 SolarCollectorSyncHelper,同步升級模組數量與環境狀態至客戶端時的錯誤,避免 GUI 顯示資訊與實際運作狀態不一致。

目前已知問題

  • 研究台無模型
  • 完成的研究筆記無貼圖及模型

English

  • Machine GUIs now display a research lock overlay with detailed unlock requirements when the required research has not yet been completed, preventing confusion when interacting with locked machines.
  • The Nara Watch HUD now supports identifying living entities and dropped items, displaying their names in real time when targeted for improved interaction and exploration feedback.
  • Research completion now synchronizes instantly to the client after using a research scroll, allowing machines and features to unlock immediately without reopening their GUI screens.
  • Added KnowledgeSyncPacket and a full research synchronization flow for player login, research completion, and multiplayer research state updates.
  • BlockSelectorUtils now supports entity ray-tracing via getTargetEntity, enabling HUD targeting, entity identification, and future interaction system expansion.
  • Added the ResearchGameTests suite to verify multiplayer research isolation, dynamic unlocking behavior, and synchronization stability in server environments.
  • Refactored ResearchClientPayloadHandler networking logic to prevent RuntimeDistCleaner crashes caused by dedicated servers accidentally loading client-only classes.
  • Fixed SolarCollectorSyncHelper synchronization issues so upgrade counts and environmental status now correctly update on the client side.

Known Issues

  • Research Table currently has no model.
  • Completed Research Notes are missing textures and models.

中文

  • 升級模組改為可堆疊安裝,並補上詳細 tooltip 說明,現在可直接查看效果數值、可安裝機器與堆疊規則。
  • 提高 魔力發電機 的預設能量對外輸出上限至 1000/t,讓高容量接收端不再被原本偏低的推送速率卡住。
  • 弧光導管 的共享儲量上限現在會依照連接導管的等級自動加總(BASIC=256、ADVANCED=1024、ELITE=4096),拆除或升級導管時容量同步調整,不再是固定的 10000。

English

  • Upgrade modules are now stack-installable, with expanded tooltips that explain effect values, supported machines, and stack behavior directly in-game.
  • Increased the Mana Generator default external energy output cap to 1000/t, so high-capacity receivers are no longer bottlenecked by the previous low push rate.
  • Arcane Conduit shared network capacity now scales with connected conduit tiers (BASIC=256, ADVANCED=1024, ELITE=4096). Capacity updates live when conduits are added, removed, or upgraded.

中文

  • 修正 魔力發電機 在輸出緩衝區已滿時燈光快速閃爍並拖慢畫面的問題;現在必須連續穩定 10 tick 才會切換亮燈狀態。
  • 修正 魔力發電機 無法將能量直接輸出到緊貼的 AE2 ME Energy Acceptor;大容量接收端的需求值計算不再發生整數溢位。
  • 修正 魔力草原 會覆蓋河流與海岸附近原版生態域的問題,現在河流槽位與海洋/海岸地表材質會維持原版邏輯。
  • 調整 魔力草原 區域尺寸,從過大的大陸級範圍縮回較適合探索的規模,較容易在正常冒險中遇到邊界。
  • 修正 魔力粉碎機 被挖掘時不顯示裂紋動畫的問題。

English

  • Fixed Mana Generator light flicker and frame drops when its energy or mana output buffer was full. The lamp now changes only after the state stays stable for 10 ticks.
  • Fixed Mana Generator failing to output energy directly into an adjacent AE2 ME Energy Acceptor. Demand calculation for high-capacity receivers no longer overflows int.
  • Fixed Mana Plains overriding nearby river slots and ocean/coast surface terrain. Rivers and vanilla coastal terrain now keep their intended behavior.
  • Rebalanced Mana Plains region size down from oversized continent-scale coverage to a more exploration-friendly range so biome borders are easier to encounter in normal play.
  • Fixed Mana Grinder not showing block crack animation while being mined.

中文

  • 修正發布流程缺少 datagen 資源的問題:GitHub Release 已修正,現在補齊 Modrinth / CurseForge 上傳前的 runData,避免平台版本仍產出缺少 biome、blockstate 與 item model JSON 的壞包。
  • 太陽魔力收集器 基礎產量提升為 20、運作間隔縮短為 60 ticks,效率與速度升級加成同步提高。
  • 魔力草原 生成量與區塊尺寸下調,分布更稀疏,避免過度覆蓋原版地形。
  • 魔力發電機 停止燃燒後仍會持續推送殘餘能量與魔力,外部機器接收更穩定。
  • 基礎科技魔杖 快速滾動切換模式時,畫面顯示不再延遲跳動。
  • 導管配方改為階梯式升級路線,並隱藏舊版 arcane_conduit 以避免混淆。
  • 修正 mana_plains datagen 與生物群系標籤輸出,降低 runData 失敗風險。

English

  • Fixed the remaining publishing pipeline issue around missing datagen-generated resources: GitHub Release was already corrected, and now Modrinth and CurseForge uploads also run runData first so platform builds stop shipping jars missing biome, blockstate, and item model JSON files.
  • Solar Mana Collector now produces 20 mana by default, runs every 60 ticks, and gains stronger speed and efficiency upgrade scaling.
  • Mana Plains now generate less frequently with smaller patches, reducing biome overtake on vanilla terrain.
  • Mana Generator keeps pushing buffered energy and mana after fuel stops burning, improving compatibility with external receivers.
  • Basic Tech Wand no longer shows delayed mode flicker when rapidly switching scroll modes.
  • Arcane conduit recipes now follow a tiered upgrade path, and the legacy arcane_conduit is hidden to reduce confusion.
  • Fixed mana_plains datagen and biome-tag output so runData is less likely to fail.

中文

  • 修正 GitHub Actions / 發布平台構件缺少 datagen 資源的問題,重新發佈版本將正確包含 biome、blockstate 與 item model JSON。
  • 太陽魔力收集器 基礎產量提升為 20、運作間隔縮短為 60 ticks,效率與速度升級加成同步提高。
  • 魔力草原 生成量與區塊尺寸下調,分布更稀疏,避免過度覆蓋原版地形。
  • 魔力發電機 停止燃燒後仍會持續推送殘餘能量與魔力,外部機器接收更穩定。
  • 基礎科技魔杖 快速滾動切換模式時,畫面顯示不再延遲跳動。
  • 導管配方改為階梯式升級路線,並隱藏舊版 arcane_conduit 以避免混淆。
  • 修正 mana_plains datagen 與生物群系標籤輸出,降低 runData 失敗風險。

English

  • Fixed GitHub Actions and publishing artifacts missing datagen-generated resources, so rebuilt releases now include biome, blockstate, and item model JSON files correctly.
  • Solar Mana Collector now produces 20 mana by default, runs every 60 ticks, and gains stronger speed and efficiency upgrade scaling.
  • Mana Plains now generate less frequently with smaller patches, reducing biome overtake on vanilla terrain.
  • Mana Generator keeps pushing buffered energy and mana after fuel stops burning, improving compatibility with external receivers.
  • Basic Tech Wand no longer shows delayed mode flicker when rapidly switching scroll modes.
  • Arcane conduit recipes now follow a tiered upgrade path, and the legacy arcane_conduit is hidden to reduce confusion.
  • Fixed mana_plains datagen and biome-tag output so runData is less likely to fail.

fix in world crash bug

數值平衡 (Balance)

  • 太陽魔力收集器 基礎產量 5→20、間隔 200→60 ticks,效率升級加成 10%→25%,速度升級加成 10%→25%(最小間隔 40→20)
  • 魔力草原 覆蓋率 ~17%→~9%(vanillaWeight 10→20)、patch 大小 ~1024→~512 格(zoomCount 4→3)

Bug 修復 (Bug Fixes)

  • 魔力發電機 輸出邏輯移至燃燒判斷外,確保 buffer 殘餘能量/魔力在停止燃燒後仍持續推送(修復無法輸出至 AE2 等外部接受器的問題)
  • 基礎科技魔杖 快速滾動模式切換時顯示跳動:onMouseScroll 現在立即同步 client 端 item 狀態,不再等 server 回應

效能優化 (Performance)

  • BiomeRegionManager.hasCustomRegions() 改為 volatile boolean 快取,避免每次 biome query 重複建立 List 物件(大幅降低飛行時的 GC 壓力)
  • SimpleBiomeRegion 新增 hasEntries() 方法(直接檢查 CopyOnWriteArrayList.isEmpty(),不分配新物件)

配方 (Recipes)

  • 將舊 arcane_conduit 合成配方轉移到 basic_arcane_conduit,保留舊方塊註冊僅作存檔相容用途
  • 新增 advanced_arcane_conduitelite_arcane_conduitmana_grinder 的 datagen 配方,導管改為階梯式升級路線
  • 從創造模式方塊分頁隱藏舊版 arcane_conduit,避免與新導管階級並存造成混淆

世界生成 (Worldgen)

  • 修正 runDatakoniava:mana_plains registry 錯誤:改為由 datagen 直接輸出 biome JSON,並讓 add_mana_bloom 使用 biome tag 而非直接綁定自訂 biome key
  • runData 期間停用 OverworldBiomeBuilderMixin 的自訂 biome 注入,避免 datagen registry 建立時出現 Unreferenced key: koniava:mana_plains

Koniavacraft 0.0.1.5-beta

Release Date: 2026-03-06


🌍 World Generation

  • New regional biome system improves biome distribution and prevents custom biomes from competing with vanilla biomes.

  • Biome regions now generate in large natural patches instead of noisy random placements.

  • Added new terrain blocks:

    • Mana Grass
    • Mana Soil
    • Deep Mana Soil
  • World generation performance improved.


⚙️ Machines

Mana Grinder

  • Formerly Ore Grinder, now fully renamed to Mana Grinder.
  • Fixed incorrect diamond recipe output.
  • Machines correctly detect when they have no mana and stop processing.
  • Each recipe now has its own processing time and mana cost.
  • Fixed IO configuration issues that could break conduit networks.

Mana Generator

  • Default IO configuration changed so generators output power by default.
  • Old saves without IO configuration now auto-repair.

Mana Infuser

  • Increased mana capacity so it can handle high-tier recipes.
  • Book infusion recipe now costs less mana and always gives Unbreaking I.

Mana Crafting Table

  • Reduced mana cost for Mana Infuser machine recipe (9000 → 3500).

Solar Mana Collector

  • Rebalanced mana generation rate.
  • Improved daylight detection and weather checks.
  • GUI now updates correctly when time is changed with commands.
  • Added advanced tooltip diagnostics (Hold Shift).

🔌 Mana Conduits

  • Fixed rare cases where conduit networks could stall in loops.
  • Improved conduit network stability.
  • Increased maximum transfer rate.
  • Added conduit tier system.

🖥️ UI & Visual Improvements

Mana Grinder Animation

  • Added animated crystal hover effect.
  • Added rotating internal grinding mechanism.

Creative Tab

  • Machines now automatically group by type in creative mode.

Rendering

  • Improved rendering bounds for tall machines.

🧠 Nara System

  • Added typewriter-style dialogue system.
  • Nara guidance messages now appear progressively during gameplay.
  • Player data and machine data now synchronize more reliably.

🧪 Testing & Stability

  • Added automated tests for:

    • Mana Grinder
    • Mana Crafting Table
    • Solar Mana Collector
  • Fixed several save/load edge cases.

  • Updated NeoForge version.


🧹 Cleanup

  • Removed unused experimental systems and legacy code.
  • Reduced internal complexity to improve stability and performance.

Added four upgrade recipes from the previous version.

v0.0.1.3 → v0.0.1.4

新增 升級系統 (Upgrade System Added):

  • Accelerated Processing Unit:提升發電速度(消耗更多燃料) Increases generation speed (consumes more fuel).
  • Expanded Fuel Chamber:延長燃料燃燒時間 Extends fuel burn duration.
  • Catalytic Converter:增加魔力與能量產出效率 Boosts mana and energy output efficiency.
  • Diagnostic Display:在 GUI 顯示更多即時數據 Displays additional real-time data in the GUI.

功能更新 (Feature Updates):

  • 新增 4 個專用升級槽位,支援裝卸升級模組 Added 4 dedicated upgrade slots for installing/removing upgrade modules.

錯誤修正 (Bug Fixes):

  • 修復 太陽能收集器 GUI 顯示異常 的問題 Fixed issue where the Solar Mana Collector GUI displayed incorrectly.
  • 修復 發電機顯示異常 的問題 Fixed issue where the Mana Generator displayed incorrect information.

New Features 新功能

  • Magic Plains can now naturally generate in the world.

  • 魔力草原已經可以在世界生成。

  • Mana Infuser and the associated Mana Infuser crafting machine recipe have been added.

  • 魔力注入器以及添加魔力注入製作機器配方。

  • Mana Crafting Table now includes a recipe for Mana Infuser.

  • 魔力合成台新增配方:魔力注入器。

Changes 變化

  • Adjusted recipes for Mana Fuel and other balancing changes.

  • 配方調整:魔力燃料以及其他配方平衡。

  • Removed the dependency on GeckoLib.

  • 拔除GeckoLib的前置。

Bug Fixes 錯誤修復

  • Fixed the issue where the Mana Generator continued to generate mana during the night.

  • 修復太陽能持續晚上發魔力的問題。


版本更新日誌:

  • 修復魔力發電機持續發光的問題

  • 修復魔力合成台在生存模式下會發生二次掉落的問題

  • 此外該版本將是0.0.1.2穩定版(應該

Changelog:

  • Fixed an issue where the Mana Generator kept glowing
    after deactivation
  • Fixed a bug causing the Mana Crafting Table to drop items twice in survival mode
  • Additionally, this version is intended to be 0.0.1.2 Stable (hopefully).

變更日誌:

修復眾多bug

如 貼圖缺失 崩潰以及顯示等等問題

新增魔力導管

詳細變更可進遊戲中查看!

目前太陽能發電機仍然有bug待修復

Changelog:

Fixed numerous bugs, including missing textures, crashes, and display issues.

Added Mana Conduit.

For detailed changes, please check in-game!

The solar generator still has some bugs that need to be fixed.

[0.0.1.2-alpha+dev20250603] - 2025-06-03

  • Fixed solar generator not functioning
  • Fixed mana crafting table being unusable
  • Fixed crash caused by tool-based mode switching

Found a bug? Let us know on Discord!

[0.0.1.2-alpha+dev20250603] - 2025-06-03

  • 修復太陽能發電機無法正常運作的問題

  • 修復魔力合成台無法使用的問題

  • 修復使用工具切換模式時會導致被踢出的錯誤

如果有任何問題跟bug歡迎到Discord回報!

更新neoforge1.21.1此外forge不一定繼續維護 新增太陽能魔力收集器!

更新日誌:

  1. 魔力發電機:工作/生產時會發光,並顯示專屬工作貼圖。切換模式按鈕在機器生產/工作時會顯示警告信息,並禁止切換。
  2. 修復渲染 Bug:修正了發電機模型方向與光照的渲染問題。
  3. 支援自定義配置: 現在支援模組包修改自定義配方,並透過設置文件進行調整。

===============================

Update Log:

  1. Mana Generator:Emits light and displays a dedicated working texture when active.The mode switch button now shows a warning message and is disabled while the machine is working/producing.

  2. Fixed Rendering Bug:Corrected issues with generator model orientation and lighting.

  3. Added Support for Custom Configurations:Now supports modpacks with custom recipes, configurable through setting files.

External resources


Project members

Konenala21

Member


Technical information

License
MIT
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