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Knight Quest

Knight Quest

Mod

Introducing an epic armor quest mod! Adds +30 armor sets, new mobs, and much more!

Client and server AdventureEquipmentMinigame MobsSocialUtility

75.6k downloads
289 followers
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  • Fixed tengu helmet passive, now players can control the double jump at will
  • Fixed dragon, creeper and deepslate passives not working properly
  • Fixed creeper passive damage multiplier configuration option not working
  • Fixed squire passive, now it matches the (neo)forge version (general damage reduction instead of granting resistance effect on hit)
  • Fixed a couple of missing textures
  • Increased ratman spawnrate due to community petition
  • Fixed unenchantable items and a couple of crashes
  • Fixed a compat issue with knight lib
  • Fixed a case where the game would lopp crash due to an async swampman axe internal value
  • Fixed a case where the ratman variation could roll into an invalid number causing a crash
  • Fixed an extremely rare bug where the game would crash due to a ConcurrencyException while ticking players
  • Fixed couldn't load attributes for... log warning and shinobi armor advancement
  • Fixed repair material for items
  • Fixed tengu helmet passive, now players can control the double jump at will
  • Fixed dragon, creeper and deepslate passives not working properly
  • Fixed creeper passive damage multiplier configuration option not working
  • Fixed squire passive, now it matches the (neo)forge version (general damage reduction instead of granting resistance effect on hit)
  • Fixed a couple of missing textures
  • Increased ratman spawnrate due to community petition
  • Fixed a weird case where the randomized variation number of the ratman would be zero, which would crash the game
  • Fixed "no attributes detected for..." warn log
  • Fixed a case where ratman would rarely crash the game due to a rendering issue with geckolib

WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib

  • Fixed spawnrates for mobs, they didn't spawn under certain conditions
  • Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
  • Official translations for pt_pt by ZeroOuNada
  • Increased movement speed of Eld Knight from 0.5 to 0.55
  • Ratman now has four variations, each with a different rotative arrows passive attack
  • Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
  • Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
  • Redesigned most entity animations, especially Eld Knight
  • Ghosty now has an idle animation while floating
  • Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
  • Added more config options
  • Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
  • Increased Small Essence default drop rate from 15% to 25% (still configurable)
  • Decreased the spawn rate of gremlins
  • Fixed wrong tooltips and made others more generic

WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib

  • Fixed dragon set passive (and a couple more) not working as intended
  • Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
  • Official translations for pt_pt by ZeroOuNada
  • Increased movement speed of Eld Knight from 0.5 to 0.55
  • Ratman now has four variations, each with a different rotative arrows passive attack
  • Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
  • Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
  • Redesigned most entity animations, especially Eld Knight
  • Ghosty now has an idle animation while floating
  • Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
  • Added more config options
  • Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
  • Increased Small Essence default drop rate from 15% to 25% (still configurable)
  • Decreased the spawn rate of gremlins
  • Fixed wrong tooltips and made others more generic

WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib

  • Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
  • Official translations for pt_pt by ZeroOuNada
  • Increased movement speed of Eld Knight from 0.5 to 0.55
  • Ratman now has four variations, each with a different rotative arrows passive attack
  • Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
  • Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
  • Redesigned most entity animations, especially Eld Knight
  • Ghosty now has an idle animation while floating
  • Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
  • Added more config options
  • Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
  • Increased Small Essence default drop rate from 15% to 25% (still configurable)
  • Decreased the spawn rate of gremlins
  • Fixed wrong tooltips and made others more generic
  • Fixed some textures not rendering correctly on some items
  • Fixed a case where rendering certain helmets would lead into a crash

WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib

  • Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
  • Official translations for pt_pt by ZeroOuNada
  • Increased movement speed of Eld Knight from 0.5 to 0.55
  • Ratman now has four variations, each with a different rotative arrows passive attack
  • Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
  • Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
  • Redesigned most entity animations, especially Eld Knight
  • Ghosty now has an idle animation while floating
  • Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
  • Added more config options
  • Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
  • Increased Small Essence default drop rate from 15% to 25% (still configurable)
  • Decreased the spawn rate of gremlins
  • Fixed wrong tooltips and made others more generic
  • Increased Eld Knight speed from 0.5 to 0.55
  • Added official pt_pt translation keys by ZeroOuNada
  • Fixed a texture of the swampman axe

WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib

  • Now great the great chalice appears at the top of the knightquest creative mode tab
  • Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
  • Official translations for pt_pt by ZeroOuNada
  • Increased movement speed of Eld Knight from 0.5 to 0.55
  • Ratman now has four variations, each with a different rotative arrows passive attack
  • Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
  • Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
  • Redesigned most entity animations, especially Eld Knight
  • Ghosty now has an idle animation while floating
  • Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
  • Added more config options
  • Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
  • Increased Small Essence default drop rate from 15% to 25% (still configurable)
  • Decreased the spawn rate of gremlins
  • Fixed wrong tooltips and made others more generic
  • Fixed vanilla/modded stone-type pickaxes not working as intended

WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, it is necessary to change the Knightquest IDs of those items to "knightlib", such as knightquest:great_essence to knightlib:great_essence, to maintain loot tables.

  1. Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
  2. Ratman now has four variations, each with a different rotative arrows passive attack
  3. Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
  4. Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
  5. Redesigned most entity animations, especially Eld Knight
  6. Ghosty now has an idle animation while floating
  7. Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
  8. Added more config options
  9. Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
  10. Increased Small Essence default drop rate from 15% to 25% (still configurable)
  11. Decreased the spawn rate of gremlins
  12. Fixed wrong tooltips and made others more generic
  • Fixed a loop crash that would happen when using certain armor sets

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Project members

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Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID