Changelog
- Fixed tengu helmet passive, now players can control the double jump at will
- Fixed dragon, creeper and deepslate passives not working properly
- Fixed creeper passive damage multiplier configuration option not working
- Fixed squire passive, now it matches the (neo)forge version (general damage reduction instead of granting resistance effect on hit)
- Fixed a couple of missing textures
- Increased ratman spawnrate due to community petition
- Fixed unenchantable items and a couple of crashes
- Fixed a compat issue with knight lib
- Fixed a case where the game would lopp crash due to an async swampman axe internal value
- Fixed a case where the ratman variation could roll into an invalid number causing a crash
Dependencies
Files
knightquest-fabric-1.21-1.7.1.jar(3.38 MiB) Primary Download
External resources
Project members
Xylonity
Member
Technical information
License
GPL-3.0-only
Client side
required
Server side
required
Project ID