Added:
- Minor fix for cloud rendering
- Warn screen when no JVM argument for SIMD provided
Fixes:
- BetterClouds render with "smart culling" (#55)
- Shader rendering with "pipeline caching" (#59)
- Other micro-fixes
Added:
- A JVM arg test check has been added.
- SIMD is now used for weather geometry.
Most GPUBooster features from ~1.21 are now included in the vanilla renderer(DSA, VertexFormat cache, etc.).
As a result, mod now focuses on heavy graphical processing (shaderpacks, large numbers of render objects, etc.) and stabilising the game engine.
Features(configurable):
- SIMD culling (from ~1.21)
- Core DSA (GL 4.5 instead of ARB)
- Fast matrices (from ~1.21)
- Constant caching
- Render pipeline caching (1.2.2+)
- Disabling GL error log
1.2.2+:
- It may take some time for the results.
- The FPS gain may be insignificant (around 1–3%), BUT stability should improve.
Added:
- Smarl frustum culling
- UI text batching
Fixes:
- Small DSA fixes
- Localization fixes
Compatibility update
Features:
- Added texture barrier extension(NVIDIA only(ARB and Core variations will be added in the future.))
- Now client only
Fixes:
- Game freezing when reloading resources or chunks.
- Memory leak when using DSA.
- Separate server part of the mod (logically should fix #26). Will be added to NumFlux in the future.
- ru_ru local fix
Small fixes. Code cleanup.
Added:
- API for addons
- Vertex format cache
Fixed:
- Resource loading(Potential crash)
- Inaccurate calculation of fast "log" (may solve #18)
Updated:
- Config deprecation rules
- DSA internal work
Now the latest version of ToadLib is required.
DSA Framebuffers have been temporarily disabled.
Last beta version
Added:
- DSA(direct-state access) buffers(VBO, EBO, FBO), allows you not to bind buffers to render, reducing the number of operations, also adds a VBO/EBO pool, which creates a config-defined size value and allows you to reuse buffers.
- Fabulous graphics compatibility
Improved:
- Config tooltips
- GLCaps definition
Fixes[15]:
- Fixed crash related to ThreatenGL.
- Fixed rendering crosshair from DynamicCrosshair
Last version of GpuTape.
The beta version of largest update in history of this mod. Is no longer "just a fork", now, it's project written from scratch that increases your FPS.
**Added:**⭐
- Fast math
- Fast random
- RBO depth
- Bindless texture for "Diffuse sampler"
This is a beta version, some functions may not work correctly, compatibility errors and/or unexpected crashes may occur.

