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GPUBooster

GPUBooster

Mod

Provides DSA & fastest math formulas to game render system for best perfomance! Compatible with Sodium/Embeddium, Iris and shaders.

Client LibraryOptimizationUtility

2.76M downloads
576 followers
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Fixed wrong availability of "SIMD Weather"(#60)

Added:

  • Minor fix for cloud rendering
  • Warn screen when no JVM argument for SIMD provided

Fixes:

  • BetterClouds render with "smart culling" (#55)
  • Shader rendering with "pipeline caching" (#59)
  • Other micro-fixes

Added:

  • A JVM arg test check has been added.
  • SIMD is now used for weather geometry.

Most GPUBooster features from ~1.21 are now included in the vanilla renderer(DSA, VertexFormat cache, etc.).
As a result, mod now focuses on heavy graphical processing (shaderpacks, large numbers of render objects, etc.) and stabilising the game engine.


Features(configurable):

  • SIMD culling (from ~1.21)
  • Core DSA (GL 4.5 instead of ARB)
  • Fast matrices (from ~1.21)
  • Constant caching
  • Render pipeline caching (1.2.2+)
  • Disabling GL error log

1.2.2+:

  1. It may take some time for the results.
  2. The FPS gain may be insignificant (around 1–3%), BUT stability should improve.

Added:

  • API for BatchVertexConsumer
  • Integrations with ToadLib
  • SIMD Culling

Fixes:

  • Punchy inaccurancy(43)

UI Text Batching has been removed due to the inability to implement it correctly and its extremely low efficiency

Added:

  • Smarl frustum culling
  • UI text batching

Fixes:

  • Small DSA fixes
  • Localization fixes

Compatibility update

Features:

  • Added texture barrier extension(NVIDIA only(ARB and Core variations will be added in the future.))
  • Now client only

Fixes:

  • Game freezing when reloading resources or chunks.
  • Memory leak when using DSA.
  • Separate server part of the mod (logically should fix #26). Will be added to NumFlux in the future.
  • ru_ru local fix

Small fixes. Code cleanup.

Added:

  • API for addons
  • Vertex format cache

Fixed:

  • Resource loading(Potential crash)
  • Inaccurate calculation of fast "log" (may solve #18)

Updated:

  • Config deprecation rules
  • DSA internal work

Now the latest version of ToadLib is required.
DSA Framebuffers have been temporarily disabled.
Last beta version

Fixes:


Code cleanup and source-code upload

Added:

  • DSA(direct-state access) buffers(VBO, EBO, FBO), allows you not to bind buffers to render, reducing the number of operations, also adds a VBO/EBO pool, which creates a config-defined size value and allows you to reuse buffers.
  • Fabulous graphics compatibility

Improved:

  • Config tooltips
  • GLCaps definition

Fixes[15]:

GpuTape 1.0.6

by Mr.Toad on Nov 13, 2025
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Last version of GpuTape.

GpuTape 1.0.6

by Mr.Toad on Nov 10, 2025
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The beta version of largest update in history of this mod. Is no longer "just a fork", now, it's project written from scratch that increases your FPS.

**Added:**⭐

  • Fast math
  • Fast random
  • RBO depth
  • Bindless texture for "Diffuse sampler"

This is a beta version, some functions may not work correctly, compatibility errors and/or unexpected crashes may occur.

GpuTape 1.0.6

by Mr.Toad on Apr 23, 2025
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Fix 9

Fixed instant mixin crash - #5

External resources


Project members

Mr.Toad

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID