Changelog
Most GPUBooster features from ~1.21 are now included in the vanilla renderer(DSA, VertexFormat cache, etc.).
As a result, mod now focuses on heavy graphical processing (shaderpacks, large numbers of render objects, etc.) and stabilising the game engine.
Features(configurable):
- SIMD culling (from ~1.21)
- Core DSA (GL 4.5 instead of ARB)
- Fast matrices (from ~1.21)
- Constant caching
- Render pipeline caching (1.2.2+)
- Disabling GL error log
1.2.2+:
- It may take some time for the results.
- The FPS gain may be insignificant (around 1–3%), BUT stability should improve.
Dependencies
Files
GPUBooster-1.2.1-1.21.11.jar(70.67 KiB) Primary Download
External resources
Project members

Mr.Toad
Owner
Technical information
License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID




