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Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.19.0 - 23th February 2026 First update of 2026.

Dog Walk Animation overhaul!

  • Dogs now have not just a dedicated walk animation, but also a galloping animation.

  • When the dog's speed goes above a threshold for a certain amount of time, the walk animation smoothly transitions into the galloping animation.

  • The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.

  • Centrifugal Banking: When galloping and taking a sharp turn, the dog will naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean! ======= DogAnimations is now Data-Driven

  • Implemented Dedicated animation format

  • Created Blockbench plugin for exporting/importing.

  • DTN now loads animation from resource.

  • This allows modification of the animation via resourcepacks. ======= DogModels is now Data-Driven!

  • Implemented Dedicated model format

  • Created Blockbench plugin for exporting/importing.

  • DTN now also loads its model from resource.

  • A dedicated mod is no longer required for addons that provide custom models.

  • Any DTN addons with custom models can now be implemented with a resource pack. They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+) supports it. =======

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.61 - 14th Oct 2025

Anim debug nametag now only show when player is holding dog anim debug stick.

Allow blacklisting blocks for dog bridging.

  • Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
  • Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
  • Fixes dog name
  • Fixes some issues regarding dog going away from danger logic
  • Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
  • Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
  • Fix NPE when Dog places Dog Beds
  • Fix non swimmer dog drowning while swimming as they don't float enough

1.18.62 - 16th Oct 2025

Config to restrict Mob Retriever to carrying only leashable mobs.

  • (Forge 1.20 Only) fix deofuscated release build.

1.18.63 - 17th Oct 2025

  • HOTFIX: Fix Glowing eye detaching.

1.18.64 - 3rd December 2025

Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.

  • To configure, first create a datapack for the target MC version (or use an existing one).
  • Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
  • In the file, specify the json in this format
{
  "strategy": "<*1>",
  "skins_hashes": [
    "<hash_1>",
    "<hash_2>",
    ...
    "<hash_n>"
  ]
}

*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).

hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.

Ensure no duplications in Random Name List.

  • Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.61 - 14th Oct 2025

Anim debug nametag now only show when player is holding dog anim debug stick.

Allow blacklisting blocks for dog bridging.

  • Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
  • Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
  • Fixes dog name
  • Fixes some issues regarding dog going away from danger logic
  • Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
  • Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
  • Fix NPE when Dog places Dog Beds
  • Fix non swimmer dog drowning while swimming as they don't float enough

1.18.62 - 16th Oct 2025

Config to restrict Mob Retriever to carrying only leashable mobs.

  • (Forge 1.20 Only) fix deofuscated release build.

1.18.63 - 17th Oct 2025

  • HOTFIX: Fix Glowing eye detaching.

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.61 - 14th Oct 2025

Anim debug nametag now only show when player is holding dog anim debug stick.

Allow blacklisting blocks for dog bridging.

  • Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
  • Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
  • Fixes dog name
  • Fixes some issues regarding dog going away from danger logic
  • Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
  • Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
  • Fix NPE when Dog places Dog Beds
  • Fix non swimmer dog drowning while swimming as they don't float enough

1.18.62 - 16th Oct 2025

Config to restrict Mob Retriever to carrying only leashable mobs.

  • (Forge 1.20 Only) fix deofuscated release build.

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.61 - 14th Oct 2025

Anim debug nametag now only show when player is holding dog anim debug stick.

Allow blacklisting blocks for dog bridging.

  • Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
  • Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
  • Fixes dog name
  • Fixes some issues regarding dog going away from danger logic
  • Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
  • Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
  • Fix NPE when Dog places Dog Beds
  • Fix non swimmer dog drowning while swimming as they don't float enough

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.51 - 19th May 2025 Dedicated Wolf Mount Status Gui Overlay:

  • When Mounting a Dog, a dedicated status overlay will be rendered in place of and instead of the vanilla vehicle hearts and take up 2 heart lines.
  • This shows the percentage of the Dog's Health, Hunger and Air.
  • This is also supported on Fabric. === Dedicated Projectile Ally Check Handler for Dogs:
  • This prevents any projectile (Except Snowball) that is fired from a Dog's Owner or Ally from regconizing the Dog as a hit-able target and vice versa.
  • This allows Piercing Arrows to retain their Piercing value after going through an Ally. ===

(Configurable) Wolf Mount Status Overlay won't render in creative.

Explicitly make HellHound Dog not taking any fall damage if falling in lava. This

enables the behaviour on Fabric as well.

Whistle Set Hotkey UI Change: Add default keybind hint and rendering keybind ids now starts

from 1 instead of 0.

Dog Petting now checks based on the keybind of Use instead of explicitly Right Click.

Dogs now avoid Trapdoors.

Pianos and Plushies cannot be hit by Projectiles.

Swimmer Dog who is being ridden now continues to swim upon going low on Air as long as

the player is still mounted.

Changed Max-level Swimmer Dog's Rider Effect from Night Vision to Conduit Power and allowed

disabling it via config.

zh_cn update (@cmd-png)

  • Remove Old Wolf Mount Gui Overlay
  • Fix improper scale when rendering Bow/Crossbow in Dog's Mouth causing the item model to be glitched out.
  • (1.21.5+) Fix Dog Bed Recipe affecting other recipes due to Vanilla no longer being happy with empty materials.
  • (Fabric only) Fix Crossbow Arrow shot from Dog being able to hit Owner.
  • (Fabric only) Fix Bed Dogs failed to set their Sleep On Cooldowns upon Sleep Successful.

1.18.52 - 20th May 2025

  • Improve Dog Bed Recipe perforamnce.
  • Fix edges cases where Dog Bed Recipes can block other recipe from being crafted.

1.18.53 - 21th May 2025

  • Option to Trust Third Party Storage (see Disclaimer in config). This, when enabled, will allow Mob Catcher mods to work on DTN Dogs.
  • Option to allow DTN Dogs to eat all food (see Disclaimer in config).

Some DTN Agricultural Items is now Compostable.

[Rice Grains, Uncooked Rice, Soy Bean, Dried Soy Bean, Paddy Rice, Soy Pods, Dried Soy Pods, Miso Paste, Koji]

Dog Angry Hurt Sound (Re-interpreted as Death sound) will not play if the dog was

being rapidly hurt prior to being killed.

  • DTN Dog Eddible Food now properly display their nutrition value.
  • (Fabric only) fix Soy from Dog kills chance being too common and not being the same with Neo/Forge

1.18.54 - 25th May 2025

  • Added White Variant of Upright Piano. Dog Farming Behaviour in Doggy Tools Improvements:

    Dog can now harvest/plant any Crops, even modded ones. Any farmable seeds can be placed in the Dog's

toolbar to signify which Crops you want it to harvest/plant.

You can optionally tell the Dog to plant a different seed from the one it is harvesting by placing that

Seed right after the harvesting one in its toolbar.

Any Hoe can now be placed in the Dog's toolbar to signify it to farm.

Dog will now consume less durability from the Hoe when farm.

Farm AI improve: Fixed uneccessary delays between harvest. In other words, they will now harvest quicker.

Farm AI improve: Dogs will now prioritize the nearest farmable blocks when search.

Farm AI improve: Increased the radius that the Owner need to be within for the Dogs to keep

farming

Farm AI improve: (Configurable) Allow Wandering Dogs to farm even without Owner in distance.

===

Mob Retriever can now pickup non-tamed Tamable Mobs.

Dogs will now also automatically eat raw meat in its inventory and Food Bowl but they will

prefer cooked ones.

Changed Config option: doggy_tools_projectile_pass_allies -> doggy_tools_bow_vanilla_proj

Option to clear the Dog Bed Model cache upon Tag Update on Client Side.

Add Hope to Doggy Spin World Load Icon.

  • Fix Dog Owner Push Avoid failed to work.
  • (Neoforge only): Fix Rice Mill render Bounding Box.

1.18.55 - 27th May 2025

(Configurable) Dog no longer push Owner by default. Although, you can still push them.

  • HOTFIX: Ranged Attack Dog continue strafing into area despite already knew that it is a danger spot.

External resources


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DashieDev

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MashXP

Member


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