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DoggyTalentsNext-1.21.11-1.19.0-beta1.jar

Changelog

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.19.0 - 23th February 2026 First update of 2026.

Dog Walk Animation overhaul!

  • Dogs now have not just a dedicated walk animation, but also a galloping animation.

  • When the dog's speed goes above a threshold for a certain amount of time, the walk animation smoothly transitions into the galloping animation.

  • The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.

  • Centrifugal Banking: When galloping and taking a sharp turn, the dog will naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean! ======= DogAnimations is now Data-Driven

  • Implemented Dedicated animation format

  • Created Blockbench plugin for exporting/importing.

  • DTN now loads animation from resource.

  • This allows modification of the animation via resourcepacks. ======= DogModels is now Data-Driven!

  • Implemented Dedicated model format

  • Created Blockbench plugin for exporting/importing.

  • DTN now also loads its model from resource.

  • A dedicated mod is no longer required for addons that provide custom models.

  • Any DTN addons with custom models can now be implemented with a resource pack. They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+) supports it. =======

Files

DoggyTalentsNext-1.21.11-1.19.0-beta1.jar(10.93 MiB) Primary Download

External resources


Project members

DashieDev

Owner

MashXP

Member


Technical information

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