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  • Split layer configuration into the sections Appearance, Movement, and Conditions.
  • Added an option to only render the layer when it is raining.
  • Added height offset options to adjust the height of every cloud layer at once.
  • Added relative height mode, the clouds stay at a fixed height above the player, and acts like a skybox.
  • Clouds can now be rendered at higher render distances, and added an option to remove cloud fog.
  • Vertical height culling of cloud layers
  • Removed speed limit

The sky with render distance turned up and fog removed

Project members

pymsrps

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID