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  • Made calderas shorter.
  • Introduced some very minor optimizations.
  • Improved sandstone generation in deserts.
  • Reintroduced cubical terrain on cliffs and calderas.
  • Added badlands terrain.
  • Made cliffs taller on large biomes and biocubical large biomes world presets.
  • Added noise based tinting to more stone-like blocks.
  • Fixed instances of rivers getting cutoff.
  • Fixed deep frozen oceans crashing the game.
  • Fixed a vanilla bug that caused beehives to rarely crash the game when generated.
  • Fixed an issue with river biome placement.
  • Fixed issue with oceans sometimes leaking into caves.
  • Terrain now generates as massive continents seperated by oceans.
  • Added rivers.
  • Added support for all world preset types.
  • Added the biocubical large biomes world preset.
  • Added custom terrain for the large biomes world preset.
  • Biomes are now placed in a more 2d fashion to eliminate several issues previously caused by this mod.
  • Rewrote the surface rules.
  • Rewrote the biome source.
  • Polished almost all existing biomes.
  • Added the fungal hills, tropical hills, windswept highlands, sunflower hills, clover hills, prickly desert, scorching desert, wooded desert, eroded desert, gravelly river, himalayan shore, birch hills, frozen plains, sedimentary plains, popping plains biomes.
  • Removed the sandstony shore biome.
  • Remade the cave generation.
  • Added an eroison effect visible on cliff faces near rivers and oceans.
  • Removed noodle caves.
  • Increased scale of temperature and humidity.
  • Leaf piles are no longer collidable.
  • Leaf walls are now able to be climbed.
  • Removed custom mob spawner.
  • Removed the lithospherical nether.
  • Greatly polished some of the unique terrain areas such as swamps, volcanoes, and calderas.
  • Some rocks that were previously circular are now cubes.
  • Updated grass coloring in several biomes.
  • Made the noise-based grass tinting overall more profound.
  • Removed the temperature-based block tinting that dirt and stone-like blocks used.
  • Added grass under overhangs.
  • Fixed some blocks being tinted incorrectly.
  • Fixed some items being tinted incorrectly.
  • Removed all known sources of console spam.
  • Improved the logic used to create the world spawn to avoid weird spawns like in calderas or on islands in the middle of the ocean.
  • Rebalanced ore generation.
  • Fixed biocubical terrain being comprised of 4x8x4 cubes instead of 4x4x4.
  • Fixed some biomes not being tagged.
  • Completely prevented oceans from leaking into caves.
  • Removed all cave features from non-cave biomes.
  • Removed all surface features from non-surface biomes.
  • Removed the random blobs of granite, diorite, dirt, etc.
  • Removed eroded cliffs terrain.
  • Fixed various issues with the lithospherical world preset.
  • Added volcanoes.
  • Fixed some items being grayscale.
  • Ore spikes can now generate up to Y56 instead of just Y48.
  • Coal and copper ore spikes are now smaller.
  • Diamond, copper, and coal ore spikes are now twice as common.
  • Dripstone is no longer grayscale.
  • Fixed lithospherical having no bedrock ceiling.
  • Fixed lithospherical spawning you on the top of the dimension.
  • Worldgen is now 3x faster on the default world preset.
  • New terrain generation that is similar to before, but with much more style and exoticness.
  • Added the biocubical world preset.
  • Added support for the large biomes world preset.
  • Added the lowlands biome.
  • Added the highlands biome.
  • Added the tropical plains biome.
  • Recreated the sparse jungle biome.
  • Recreated the windswept gravelly hills biome.
  • Recreated the windswept hills biome.
  • Temperature and humidity are now the same as vanilla.
  • Added cracks into the terrain surface.
  • Deleted the performance preset.
  • Completely fixed cases of caves below Y16 being flooded with water.
  • Partially fixed lithospherical, performance, biospherical, and amplified presets not letting structures have cutouts in the terrain around them when underground.
  • Climate-specific terrain is now reactive to changes if the temperature or vegetation parameters are altered by third party sources such as datapacks.
  • Fixed caldera cliffs generating stone on top of each block.
  • Replaced various shifted noises with normal noises to improve look of terrain.
  • Improved tinting on some blocks to bring contrast / brightness to levels closer to vanilla.
  • Fixed mushroom slabs being invisible when stacked on top of each other.
  • Added a performance preset with worldgen speeds similar to vanilla.
  • Added amplified preset support.
  • Added the fungal caves biome, which generates in place of the honeyed caves biome in most places (to reduce the size of the honeyed caves.)
  • Fixed Ecospherical Expansion not being marked as a dependency in the mod.toml.
  • Removed the locate command modification.
  • Set the priority of the mixin which fixes mob spawning to 1 to fix potential issues with other mods that mixin to this class.
  • Disabled a smaller mob spawning fix when running on dedicated servers to fix crashing.
  • Fixed the exospherical preset using the tropospherical nether.
  • Added support for the exospherical world preset.
  • Glacial caves can now contain polar bears & goats on the lithospherical world preset.
  • Honeyed caves can now contain horses, goats, and sheep on the lithospherical world preset.
  • Lush caves can now contain donkeys, sheep, pigs, and cows on the lithospherical world preset.
  • Fixed moss, cave vines, azalea bushes, and azalea leaves looking too bright and low contrast.
  • Fixed azalea bushes having gray untinted leaves inside.
  • Added support for the tropospherical world preset.
  • Fixed the lithospherical preset not having a bedrock ceiling.
  • Fixed the lithospherical preset spawning you on the ceiling of the dimension.
  • Added support for the lithospherical world preset.
  • Fixed a vanilla issue which combined with this mod caused the only creatures that generate at worldgen to be goats.
  • Fixed a vanilla issue where mobs that generate at worldgen are able to spawn in the incorrect biome so long as the correct biome is somewhere else in the same chunk.
  • Added seed compatibility. (So all seeds have the same exact generation)
  • Fixed a typo preventing the Wooded Mesa biome from having the proper tags.
  • Fixed badlands and mesas having incorrect surface rules causing lots of stone to be scattered on the cliffs sometimes.
  • Added biome tags.
  • Fixed being unable to collect leaf piles, leaf walls, or aquatic lichen even with silk touch.
  • Fixed custom blocks not having designated tools for breaking them.
  • Fixed leaf piles not having the leaves tag.
  • Initial release.

External resources


Project members

Apothicon

Owner


Technical information

License
MIT
Client side
required
Server side
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Project ID