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This mod has a Neoforge 1.21 port: https://modrinth.com/mod/biome-replacer-neoforge


Small mod that replaces one biome with another, without affecting other parts of the generation. Useful for preventing certain datapack biomes from generating, fixing modded biomes not appearing, or polishing up that almost-perfect seed.

Configuration is very simple. Find biome-replacer.properties in your configuration folder, and put replacement rules in the format old_biome > new_biome. You can find some examples below.

Works fully server-side.

Note that this mod is intended mostly for replacing vanilla and datapack biomes. Biomes added using libraries like TerraBlender or Biolith cannot be replaced; you should use the mod's config to tweak or remove them instead.
That said, this mod can safely be used alongside these libraries, and it's even possible to replace vanilla/datapack biomes with modded ones.

Examples

A case with vanilla biomes. This is what configuration file looks like:

minecraft:dark_forest > minecraft:cherry_grove

And here's how the world looks, before and after: Dark forest is replaced by a cherry grove

When using Terralith, Lavender Plains biome from Aurora's Decorations won't generate. Here's how we can fix it:

terralith:lavender_forest > aurorasdeco:lavender_plains
terralith:lavender_valley > aurorasdeco:lavender_plains

Lavender Forest is replaced by Lavender Plains Same area, but from a higher perspective

Spiders are yucky. Let's remove Terralith's Infested caves:

terralith:cave/infested_caves > minecraft:dripstone_caves

Infested Caves are replaced by Dropstone Caves

Contributors

Big thanks to these cool people:

  • Etos2
  • LegendarySpy

External resources


Project members

Werdei

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID