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  • Added support for 1.20.5/6!
  • Updated license
  • Fixed an important glitch that caused pillars to generate in oceans.
  • Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
    • However, the depth should be deep enough to always cover monuments though!
  • Slightly altered river aquifers.
  • Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
  • Changed how the "depth" biome parameter works (it's for cave biomes).
  • Removed the previous ore changes.
  • Internal changes.
  • Added support for 1.20.5!
  • Updated license
  • Added support for 1.20.5/6!
  • Updated license
  • Fixed an important glitch that caused pillars to generate in oceans.
  • Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
    • However, the depth should be deep enough to always cover monuments though!
  • Slightly altered river aquifers.
  • Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
  • Changed how the "depth" biome parameter works (it's for cave biomes).
  • Removed the previous ore changes.
  • Internal changes.
  • Reformatted/organized files.
  • Remade some of the terrain functions (mainly involving rivers/oceans).
  • Changed pack version to support 1.20.3 and 1.20.4
  • Removed extra files, I may add some back later.
  • Added support for 1.20.2

New in this version:

  • Fixed an issue where the swamp biomes weren't generating with the extra diamond ores added in 1.20.2
  • Removed the "Structure void" extra file stuff. Honestly it is too confusing.
  • Added support for 1.20.2
  • Changed how the terrain below floating oceans generate to look more natural.

External resources


Project members

Klinbee

Owner


Technical information

License
MIT
Project ID