Changes made in Automaton v0.93:
- Changed the system that I use to Read and Store Actions!
This new System uses Data Storage and Dynamic Macro Commands! This is the reason this version is so much smaller than the last!
- Slots in the Script Increased to 54, the size of a double chest!
Used to be 9 slots, the size of a Crafting Table
- Maximum Actions per Second increased to 20!
it used to be 10
- New Cycles or Loops no longer Cost fuel!
- All actions are now Stackable, and all previous Stackable Actions have their Maximum Stack increased to 64!
- From now on, you have to Save your Script before you can use it. You do this by holding your paper in your Offhand and pressing Secondary Active!
- If you Save your Script using a Renamed Paper, then your Script will get this name!
- Scripts are saved per player. This means that your "Mining" Script is unique to you and can only be read by you!
- You can Save as many Scripts as you want!!
- To Load and Read a Named Script, hold an item with the same name in your Offhand and press Primary Active!
- New Action "Change Script". Item: Renamed Paper. This Action will change the Active Script into the Script with the same name as the paper!
- New Action "Skip to X". Item: Redstone. This Action reloads the Script and Skips Steps equal to the amount of items in the stack! Useful to put behind Condition Actions!
- New Condition Action "Not Damaged". Item: Crimson Trapdoor. This is the opposite of the Damaged Condition, and Skips the next step if you are at full health!
- Changed "Bow" Action, it no longer lowers the durability of the Bow used inside the Script.
- Changed "Wait" Action, Item: Stick, it now waits 1 second
Used to be 5. Now that you can stack items more. This is a sensible change!
- You can no longer adjust your CPU Speed while holding a Paper in your Mainhand or Offhand!
- You can "Clean" items that have got item descriptions from your Script, to make them stackable with other items. You do it by standing on a Gold Block and dropping the items on a Gold Block!
Changes made in Automaton v0.92:
- Added Action Descriptions! When an item which is an action is placed into your Script, it will have a description of what it does.
- Certain actions consume more fuel than others. (Boost Forwards costs 1 fuel when used off the ground, the different dig actions also cost one fuel): The idea is that actions that require energy will require fuel, while "thinking" actions do not.
- New Action "Place Block". Attempts to place the block that you are holding where you are looking! Costs one fuel.
- New Action "Refuel", It moves one fuel item from your inventory into your Fuel Tank. Costs one fuel.
- New Action "Throw Ender Eye", Costs one fuel.
- New Action "Pickup Liquid", Costs one fuel.
- New Action "Place Lava", Costs one fuel.
- New Action "Place Water", Costs one fuel.
- New Action "Boost Backwards", Costs one fuel if used off the ground.
- New Action "Shovel", Costs one fuel.
- New Action "Chat".
- New Stackable Action "Wait", it stops the Script for 5 Seconds for each item in the stack. Maximum: 12, or 60 Seconds.
- New Stackable Action "Jump to Step", Jump inside the Script to the Step that is equal to the amount of items in the Stack.
- New Stackable Condition Action "Damaged", if you are not Damaged: Skip as many Steps as there are items in the stack.
- New Stackable Condition Action "Mobs Nearby", if you can't see a Mob: Skip as many Steps as there are items in the stack.
- New Passive: If you stand still on top of a Hopper, you will look at it and start dropping items into it.
- Optimised a lot of previous Stacked Actions, now there is less options but there's more room for other Actions.
- Fixed the previously removed Action "Looking at Pathfinding", it is much better now but there's more work to be done! Now when used, it also uses the action "Pathfinding", a two for one!
In a world of blocks, where dreams take flight, An Automaton roams through day and night. With circuits bright and heart of gold, Its story of actions now unfolds.
Action Descriptions guide its way, Each task it performs, clear as day. When items are placed within its Script, Descriptions tell what actions it equips.
Some actions need more fuel to run, Like Boost Forwards, when off the ground it’s done. Dig Actions too, they sip the fuel, Energy for tasks, that’s the rule.
A new Place Block action, so precise, Places blocks where it looks, quite nice. With one fuel cost, it builds with care, Creating structures everywhere.
Refuel action, a vital task, Moves fuel from inventory, no need to ask. One fuel to transfer, to keep it going, In this world, its energy is flowing.
Throw Ender Eye, a leap through space, Teleports it to another place. One fuel spent, it disappears, Reappearing where it steers. Pickup Liquid, a handy feat, Costs one fuel, a task so neat. Place Lava and Place Water too, With one fuel each, it knows what to do.
Boost Backwards, a swift retreat, Costs one fuel, a tactical feat. Shovel action, clears the way, One fuel spent, it saves the day.
With Chat, it speaks, a voice so clear, In the silence, words appear. Wait action stacks, time to pause, Five seconds each, for a thoughtful cause.
Damaged condition, if it’s fine, Skips steps in the Script, a clever design. Mobs Nearby, a cautious check, Skips steps if no mobs are in its trek.
Standing still on Hopper’s top, Items drop, they never stop. A passive action, so refined, Optimized, with efficiency in mind.
Previous actions, now more sleek, Less options, more room for actions unique. In this world of blocks and endless skies, An Automaton, with glowing eyes.
It learns, it grows, with every quest, In this pixelated land, it does its best. An Automaton, wandering alone, In a world where dreams are sown.
Changes made in Automaton v0.91:
- Added a Fuel Resource System! Open your Fuel Tank and refuel by pressing Primary while holding a Furnace! Each Script Cycle consumes one fuel.
- One piece of Wood Log will give you fuel enough for 15 cycles, Coal for 80, Blaze Rod for 120, Dried Kelp block for 700, Coal Block for 800, Lava bucket for 1000
- Your fuel tank is a separate inventory with 5 slots, and it can handle multiple fuel sources, and it will deplete them in order of Best Fuel Source (as in, Lava first, Wood Last)
- One Cycle = One Script Loop
- From now on, to edit Your Script, you have to hold a Paper in your mainhand, and press Primary
- Added Stackable Actions "Rotate Left", "Rotate Right", "Rotate Up", "Rotate Down". Stackable actions will count how many items are in the stack and then perform the action that many times.
- Added "Shoot Bow" Action! This action will load a bow with an arrow from your inventory, and then fire it where you are looking exactly 1 second after you initiated the Action!
- Added Stackable Actions "Speed Up" and "Slow Down", These actions will affect your CPU Speed, speeding you up or slowing you down.
- Disabled "Look at Pathfinding" Action.
- These Actions will now disable the "Pathfinding" Action until it is activated again: all the "Look here"-type actions and the "Target" Action
The New Actions
- Bow = Load a Bow, it fires an arrow where you are looking after exactly 1 second!
- Honey Block = Stackable, Slows down your CPU equal to as many Honey Blocks are in the stack!
- Sugar = Stackable, Speeds Up your CPU equal to as many Sugar are in the stack!
- Apple = Stackable, Rotates Up equal to as many Apples are in the stack (x10)!
- Potato = Stackable, Rotates Down equal to as many Potatoes are in the stack (x10)!
- Rail = Stackable, Rotates Right equal to as many Rails are in the stack (x10)!
- Lime Dye = Stackable, Rotates Left equal to as many Lime Dyes are in the stack (x10)!