Changelog
Changes made in Automaton v0.92:
- Added Action Descriptions! When an item which is an action is placed into your Script, it will have a description of what it does.
- Certain actions consume more fuel than others. (Boost Forwards costs 1 fuel when used off the ground, the different dig actions also cost one fuel): The idea is that actions that require energy will require fuel, while "thinking" actions do not.
- New Action "Place Block". Attempts to place the block that you are holding where you are looking! Costs one fuel.
- New Action "Refuel", It moves one fuel item from your inventory into your Fuel Tank. Costs one fuel.
- New Action "Throw Ender Eye", Costs one fuel.
- New Action "Pickup Liquid", Costs one fuel.
- New Action "Place Lava", Costs one fuel.
- New Action "Place Water", Costs one fuel.
- New Action "Boost Backwards", Costs one fuel if used off the ground.
- New Action "Shovel", Costs one fuel.
- New Action "Chat".
- New Stackable Action "Wait", it stops the Script for 5 Seconds for each item in the stack. Maximum: 12, or 60 Seconds.
- New Stackable Action "Jump to Step", Jump inside the Script to the Step that is equal to the amount of items in the Stack.
- New Stackable Condition Action "Damaged", if you are not Damaged: Skip as many Steps as there are items in the stack.
- New Stackable Condition Action "Mobs Nearby", if you can't see a Mob: Skip as many Steps as there are items in the stack.
- New Passive: If you stand still on top of a Hopper, you will look at it and start dropping items into it.
- Optimised a lot of previous Stacked Actions, now there is less options but there's more room for other Actions.
- Fixed the previously removed Action "Looking at Pathfinding", it is much better now but there's more work to be done! Now when used, it also uses the action "Pathfinding", a two for one!
In a world of blocks, where dreams take flight, An Automaton roams through day and night. With circuits bright and heart of gold, Its story of actions now unfolds.
Action Descriptions guide its way, Each task it performs, clear as day. When items are placed within its Script, Descriptions tell what actions it equips.
Some actions need more fuel to run, Like Boost Forwards, when off the ground it’s done. Dig Actions too, they sip the fuel, Energy for tasks, that’s the rule.
A new Place Block action, so precise, Places blocks where it looks, quite nice. With one fuel cost, it builds with care, Creating structures everywhere.
Refuel action, a vital task, Moves fuel from inventory, no need to ask. One fuel to transfer, to keep it going, In this world, its energy is flowing.
Throw Ender Eye, a leap through space, Teleports it to another place. One fuel spent, it disappears, Reappearing where it steers. Pickup Liquid, a handy feat, Costs one fuel, a task so neat. Place Lava and Place Water too, With one fuel each, it knows what to do.
Boost Backwards, a swift retreat, Costs one fuel, a tactical feat. Shovel action, clears the way, One fuel spent, it saves the day.
With Chat, it speaks, a voice so clear, In the silence, words appear. Wait action stacks, time to pause, Five seconds each, for a thoughtful cause.
Damaged condition, if it’s fine, Skips steps in the Script, a clever design. Mobs Nearby, a cautious check, Skips steps if no mobs are in its trek.
Standing still on Hopper’s top, Items drop, they never stop. A passive action, so refined, Optimized, with efficiency in mind.
Previous actions, now more sleek, Less options, more room for actions unique. In this world of blocks and endless skies, An Automaton, with glowing eyes.
It learns, it grows, with every quest, In this pixelated land, it does its best. An Automaton, wandering alone, In a world where dreams are sown.