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Version 1.6.2 build 4

Gameplay

  • Corpse Run (New)

    • special effects will be granted to the player upon death, if the player has died within 20 minutes
    • is only accessible when Hardmode is Enabled and Keep Inventory is Off
    • when Hardmode is not yet Activated, grants the following effects with 3 minutes of duration
      • Resistance III
      • Regeneration II
      • Speed II
      • Jump Boost I
      • Glowing
    • when Hardmode is Activated, grants the following effects with 5 minutes of duration
      • Resistance IV
      • Regeneration III
      • Speed III
      • Jump Boost II
      • Glowing
      • Saturation
  • Additional Health

    • Additional Health granted by Heart Crystals and Void Hearts will now decrease upon dying
    • Decrease will be the following:
      • 1 Heart per Death
      • 2 Hearts per Death if Hardmode is Enabled
      • 3 Hearts per Death if Hardmode is Enabled and Activated

Relics

  • Heart Crystal

    • upon consuming, it will now clear existing Regeneration effects before applying its own
  • Void Heart

    • upon consuming, it will now clear any existing effects before applying its own

Custom Bosses

  • Dragonoid Monarch

    • can now only be summoned if Hardmode is Enabled
  • Abyss Watcher

    • can now only be summoned if Hardmode is Enabled

Technical

  • standardized XP Drain mechanic with MageCraft, which makes it more fair and sensible
  • patched an old issue with the scoreboard data for Datapack Build Number
  • patched an issue with Hardmode Announcement saying a duplicated text
  • patched an issue with Datapack Settings caused by a typo error

Technical

  • fixed Datapack Settings function
  • fixed an issue with Lich Riders bossfight not included when disabling Custom Bosses
  • fixed an issue when disabling Stronger Mobs where it can sometimes include Custom Bosses or their components

Version 1.6.1 build 7

Weapons

  • Staff of Corruption

    • added Knockback IV enchantment
    • added Unbreakable tag to better represent its behavior
  • Vortex Wand

    • added Unbreakable tag to better represent its behavior
  • Dragonspark Codex

    • added Unbreakable tag to better represent its behavior
  • Wicked Thorn

    • will now be dropped by normal Evokers
    • can now be found in Woodland Mansion chests

Relics

  • Ambrosia

    • will now remove Skill Cooldown once consumed
  • Pouch of Stardust

    • now has Area Effect that removes Skill Cooldown of nearby players
  • Heart Crystal

    • can now be found in Ancient City Ice Box Chests
    • can now be dropped by Wardens with 50% drop chance, when Stronger Mobs feature is enabled
  • Void Heart

    • will now require 3 Heart Crystals to be eaten before it can add its own Additional Hearts
    • Additional Hearts still have a maximum of 10, 3 from Heart Crystals and 7 from Void Hearts
    • a popup will warn the player if requirement is still not met

Gameplay

  • Advancements
    • reworked advancements to accomodate new features and mechanics
    • organized advancements to make more sense and be easier to understand
    • added more advancements according to the overall gameplay

Technical

  • updated for Minecraft 1.20.3+ but no longer supports Minecraft 1.20.2 and below
  • patched some issues with certain mobs and bosses
  • reworked all Custom Items to have standardized NBT data, this means previous items from older versions will no longer work
  • Hardmode is now enabled by Default, it can still be changed via the Datapack Settings later on
  • reworked Datapack Settings and related Scoreboards for better efficiency
  • reworked Function Clocks for performance improvements and optimization
  • Reboot Function will now work even for Offline Players, their stats will be rebooted once they are Online
  • patched some issues with Custom Mob Data
  • patched Magma Cube Loot Table
  • added an Uninstall Function which clears most Scoreboard Data used by the Datapack and other related Data
    • use this command for it:
      • /function kazzmon.extravanilla:uninstall
  • datapack will now change the following Game Rules upon loading the Datapack:
    • maxCommandChainLength
      • is now changed to 524288
      • default is 65536
    • maxCommandForkCount
      • is now changed to 131072
      • default is 65536
  • using the Uninstall Function will reset changed Game Rules to default
  • changing the Game Rules to lower values can affect certain features and cause unintended behavior

Technical

  • updated technical advancements for mob hits to accomodate new Damage Types from MageCraft
  • patched an issue with the Abyss Watcher boss when being summoned

Version 1.6.0 build 17

Armor Sets

  • Abyssal Scale Armor (New)

    • can be acquired by Special Crafting the Dragonscale Armor with the Emblem of the Abyss
    • provides Set Effect of Speed II, Resistance IV, and Fire Resistance
    • grants immunity to Location Debuffs from Deep Dark and Strongholds
  • Reinforced Netherite Armor

    • added a Semi-Passive skill where Sneaking will grant Levitation effect
    • added a Passive effect where it removes Levitation effect when not sneaking
    • added Set Effect of Slow Falling
  • Dragonscale Armor

    • changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)

Weapons

  • Heaven Stryke (New)

    • a new electrifying axe weapon that can create Lightning Bolts and Electric Pops
    • has a Weapon Skill
      • casts multiple fast moving electric projectiles that explode upon contact
      • explosion also casts a Lightning Bolt and Electric Pops on nearby enemies
      • requires and uses 30 XP
  • Frostborne (New)

    • a new freezing bow weapon that can cast various Frost Projectiles
    • when shot with an Arrow, it casts unstable Frost Projectiles that has erratic movement
    • when shot with a Spectral Arrow, it casts fast moving Frost Projectiles
    • the range, number, and power of the Frost Projectiles is dependent on how much the bow is pulled
    • can also be used in the Offhand
  • Tempest Halberd

    • fixed an issue with its attack causing damage to all entities within its range, including item drops, xp orbs, etc.
    • adjusted its upgraded persistent attack to 5 blocks range
    • persistent attack now bypasees Damage Cooldown
  • Extinguir

    • changed some visuals for its Weapon Skill
    • adjusted its Weapon Skill
      • Level I Skill still deals 30 Damage and Slowness V for 8 Seconds
      • Level II Skill now deals 48 Damage and Slowness X for 8 Seconds, and no longer inflicts Poison V
      • Level II Skill now also casts additional Flame Circles within the area
  • Nebula Axe

    • Weapon Skill now deals persistent damage that bypasses Damage Cooldown

    • fixed a miscount issue with its Weapon Skill dealing an extra tick of damage, which previously trippled its damage

    • patched changes into Weapon Skill damage, which is now adjusted due to a previous bug

      • Damage within 6 Blocks

        • previously dealt 72 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
        • now deals 10.8 Damage for 20 Ticks (up to 216 Damage total) with no Damage Cooldown
      • Damage within 10 Blocks

        • previously dealt 48 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
        • now deals 7.2 Damage for 20 Ticks (up to 144 Damage total) with no Damage Cooldown
      • Damage within 15 Blocks

        • previously dealt 24 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
        • now deals 3.6 Damage for 20 Ticks (up to 72 Damage total) with no Damage Cooldown
    • changed Weapon Skill mechanics

      • removed exploding Fireworks upon skill activation
      • added a new skill attack that launches several projectiles dealing damage

Custom Bosses

  • Lich Riders (New)

    • an all new Dual Bossfight that spawns in a Wither Skeleton and a Stray that both ride on a Skeleton Horse
    • various new attacks and mechanics intoduces all new ways to defeat these bosses, within a brand new Boss Arena
    • can be summoned via an Altar and the new Undead Core item
    • has Teleport Immunity and Lift Immunity
  • Primordial Blaze

    • revamped its bossfight to be more enjoyable
    • changed its attack patterns to be more random, with brand new attack types
    • is now guaranteed to drop any of its treasure loot
  • Abyss Watcher

    • added Lift Immunity

Relics

  • Undead Core (New)

    • a summoning item crafted by surrounding a Nether Star with Wither Skeleton Skulls
    • it requires building an Altar for the summoning ritual of the boss
  • Overgrown Mushroom

    • buffed its Effect Duration from 70 Seconds to 120 Seconds
  • Hyperactive Fungus

    • buffed its Effect Duration from 120 Seconds to 180 Seconds
  • Ambrosia

    • buffed its Absorption Effect from I to II, now adding 4 Absorption Hearts
  • Void Heart

    • changed drop count from 1-2 drops to 2-5 drops, with the same drop rate of 35% (+5% per Looting level)
  • Hardened Shell

    • changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)

Technical

  • optimization changes, performance improvements, and file organization changes
  • added a Datapack Setting for enabling or disabling Hardmode, disabling Hardmode does not remove existing Hardmode mobs
  • fixed an issue with Dragonoid Monarch and Abyss Watcher despawning mechanics
  • bug fixes with the damage system
  • fixed an issue with the Dragonspark Codex not causing damage properly
  • patched an issue with XP Checking
  • added a Lift Immunity tag for Tempest Halberd effects
  • added Damage Types for independent use within the datapack, this changes the "bypasses_cooldown" and "bypasses_armor" tags for Damage Types
  • made use of in-house Damaage Types for Bosses and Weapons

Weapons

  • Extinguir
    • when getting kills, Weapon XP will now increase by 4
    • added new UI for notifying Level and Weapon XP when a milestone is reached

Technical

  • added integration for ExtraIncendium Add-On
  • patched an issue when disabling Custom Bosses and Dragonoid Monarch was not included
  • added a toggle for Location Debuffs, such as those in the Stronghold and Deep Dark biome
  • patched startup where it clears XP and Inventory
  • initialized scoreboards related to weapon xp

Version 1.5.4

Armor Sets
    - added Armor Trims for each armor set to distinguish it from regular armor

Relics
    - Basic Smithing Template (New)
        - added a new Smithing Template item for upgrading Stone Equipment to Gold or Iron Equipment
        - can be crafted by surrounding a Stone Block with Copper Ingot and a Lapis Lazuli on top
        - can also be used for other Armor sets
        
    - Gem of Gluttony
        - now has 100% chance to spawn in Bastion Treasure Rooms

Technical
    - updated for Minecraft 1.20, but end of support for Minecraft 1.19 and lower
    - organized Recipes into more specific folders
    - patched Custom Items Recipe and Advancements for Minecraft 1.20
    - updated Loot Tables for Minecraft 1.20

Quick fix for Tempest Halberd not working

Version 1.5.3 build9

Custom Bosses
    - added a new Boss Challenge where you can summon the Abyss Watcher and the Dragonoid Monarch at the same time
    - patched an issue with the Dragonoid Monarch that caused its attacks to not summon
    - patched an issue with Custom Boss Bossbars disappearing unexpectedly
    - patched an issue with the Abyss Watcher to prevent it from attacking other bosses

Weapons
    - Xenoblade
        - added a new Weapon Skill
            - can now teleport user for up to 65 Blocks away by pointing at it during activation, can be cancelled by Sneaking
            - summons various Poison Clouds on nearby enemies depending on the Weapon Level
            - casts a Circular Toxic Beam that deals damage and inflicts poison
            - summons an Area Effect Cloud that inflicts heavy Poison effect and numerous Evoker Fangs on nearby enemies, activated by Sneaking
            - has 9 Seconds of Cooldown, 5 Seconds if activated while Sneaking
            - Cooldown will be decreased by 3 Seconds if Teleportation failed due to distance

    - Void Sword
        - patched Weapon Skill
            - Cooldown will be decreased by 4 Seconds if Teleportation failed due to distance

    - Ender Bow
        - optimized and modified functions to become more precise
        - can now also be used while in Offhand

    - Novaspark
        - no longer summons a Lightning Bolt when fired without Ectoplasm
        - now summons Lightning Bolts on nearby enemies upon impact

Technical
    - added a warning when trying to use Weapon Skills but with insufficient XP
    - changed Version Updater to be more precise and convenient
    - optimized several looping functions for improved performance
    - updated Advancement for damaging mobs
    - updated Damage system, now uses Minecraft 1.19.4 damage commands
    - updated for Minecraft 1.19.4, but end of support for Minecraft 1.19.3 and below
    - fixed unintended designs on various weapons
    - adjusted some function loops to a 21 tick clock cycle instead of 20 ticks
    - explicitly initialized the Persistence of Stronger Mobs and Special Mobs to be Not Required

Version 1.5.2d

Crafting Recipes
    - Enchanted Golden Apple
        - changed recipe, will now use Raw Gold instead of Raw Gold Blocks

Custom Bosses
    - Dragonoid Monarch
        - End Crystals will now begin to attack with Dragon Bullets at nearby players within 48 Blocks
        - balance changes for its attacks to make it more menacing
            - Monarch Tether now lasts for 100 Ticks (5 Seconds), previously 60 Ticks (3 Seconds), to give the boss a extremely dangerous attack
            - Vexing Ghouls now deal 96 Damage, previously 48 Damage
        - residue Shulker Bullets left behind will now explode when the Boss dies

Technical
    - updating will now remove previous unused version tags on players, will work from ExtraVanilla v1.5 to v1.5.2c
    - fixed an issue with the Dragonoid Monarch bossfight, which despawns parts of the bossfight and breaking its cycle when player dies

Version 1.5.2c

Custom Bosses
    - Abyss Watcher
        - balance changes to its armor pieces
            - will now remove armor pieces if it has less than 40 Stagger Points
            - previously changed to 120 Stagger Points
        - balance changes to its Sonic Mayhem attack
            - will now break blocks in its path

Technical
    - fixed some issues with the Sonic Blaster that causes mobs to have insane jump boost
    - fixed an issue with the Abyss Watcher's targetting AI

Version 1.5.2b

Custom Bosses
    - Abyss Watcher
        - nerfed requirement for taking down its armor pieces
            - will now remove armor pieces unless it has accumulated more than 120 Stagger Points (Continuous damage for more than 6 seconds)
            - previously requires 0 Stagger Points to remove an armor piece
        - changed attacks patterns for Sonic Mayhem and Sonic Tether
            - Sonic Mayhem will now fire an additional Sonic Wave at a different interval
            - Sonic Tether will now only fire at nearby players randomly

Weapons
    - Sonic Blaster
        - buffed damage from 48 to 96
        - decreased cooldown from 4 seconds to 3 seconds
        - can now be used in the Offhand
        - can now fire a Charged Sonic Arrow when used with a Spectral Arrow
        - its normal Sonic Arrow will now fire Sonic Tethers within 32 blocks instead of having Slowness effect

    - Novaspark
        - now only has 15% chance to use up Ectoplasm when firing

Relics
    - Emblem of the Abyss
        - will now also remove debuffs from the Stronghold

    - Pouch of Stardust
        - can now be dropped more often by Astral Illusionists
        - can now also be found in End City chests

Technical
    - updated datapack to version 12
    - added a way to reboot stats for all online players. Operators and Admins can now use /function kazzmon.extravanilla:reboot

External resources


Project members

Kazzmon

Owner


Technical information

License
CC-BY-NC-ND-4.0
Project ID