Changelog
Version 1.6.0 build 17
Armor Sets
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Abyssal Scale Armor (New)
- can be acquired by Special Crafting the Dragonscale Armor with the Emblem of the Abyss
- provides Set Effect of Speed II, Resistance IV, and Fire Resistance
- grants immunity to Location Debuffs from Deep Dark and Strongholds
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Reinforced Netherite Armor
- added a Semi-Passive skill where Sneaking will grant Levitation effect
- added a Passive effect where it removes Levitation effect when not sneaking
- added Set Effect of Slow Falling
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Dragonscale Armor
- changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)
Weapons
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Heaven Stryke (New)
- a new electrifying axe weapon that can create Lightning Bolts and Electric Pops
- has a Weapon Skill
- casts multiple fast moving electric projectiles that explode upon contact
- explosion also casts a Lightning Bolt and Electric Pops on nearby enemies
- requires and uses 30 XP
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Frostborne (New)
- a new freezing bow weapon that can cast various Frost Projectiles
- when shot with an Arrow, it casts unstable Frost Projectiles that has erratic movement
- when shot with a Spectral Arrow, it casts fast moving Frost Projectiles
- the range, number, and power of the Frost Projectiles is dependent on how much the bow is pulled
- can also be used in the Offhand
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Tempest Halberd
- fixed an issue with its attack causing damage to all entities within its range, including item drops, xp orbs, etc.
- adjusted its upgraded persistent attack to 5 blocks range
- persistent attack now bypasees Damage Cooldown
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Extinguir
- changed some visuals for its Weapon Skill
- adjusted its Weapon Skill
- Level I Skill still deals 30 Damage and Slowness V for 8 Seconds
- Level II Skill now deals 48 Damage and Slowness X for 8 Seconds, and no longer inflicts Poison V
- Level II Skill now also casts additional Flame Circles within the area
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Nebula Axe
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Weapon Skill now deals persistent damage that bypasses Damage Cooldown
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fixed a miscount issue with its Weapon Skill dealing an extra tick of damage, which previously trippled its damage
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patched changes into Weapon Skill damage, which is now adjusted due to a previous bug
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Damage within 6 Blocks
- previously dealt 72 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 10.8 Damage for 20 Ticks (up to 216 Damage total) with no Damage Cooldown
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Damage within 10 Blocks
- previously dealt 48 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 7.2 Damage for 20 Ticks (up to 144 Damage total) with no Damage Cooldown
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Damage within 15 Blocks
- previously dealt 24 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 3.6 Damage for 20 Ticks (up to 72 Damage total) with no Damage Cooldown
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changed Weapon Skill mechanics
- removed exploding Fireworks upon skill activation
- added a new skill attack that launches several projectiles dealing damage
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Custom Bosses
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Lich Riders (New)
- an all new Dual Bossfight that spawns in a Wither Skeleton and a Stray that both ride on a Skeleton Horse
- various new attacks and mechanics intoduces all new ways to defeat these bosses, within a brand new Boss Arena
- can be summoned via an Altar and the new Undead Core item
- has Teleport Immunity and Lift Immunity
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Primordial Blaze
- revamped its bossfight to be more enjoyable
- changed its attack patterns to be more random, with brand new attack types
- is now guaranteed to drop any of its treasure loot
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Abyss Watcher
- added Lift Immunity
Relics
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Undead Core (New)
- a summoning item crafted by surrounding a Nether Star with Wither Skeleton Skulls
- it requires building an Altar for the summoning ritual of the boss
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Overgrown Mushroom
- buffed its Effect Duration from 70 Seconds to 120 Seconds
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Hyperactive Fungus
- buffed its Effect Duration from 120 Seconds to 180 Seconds
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Ambrosia
- buffed its Absorption Effect from I to II, now adding 4 Absorption Hearts
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Void Heart
- changed drop count from 1-2 drops to 2-5 drops, with the same drop rate of 35% (+5% per Looting level)
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Hardened Shell
- changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)
Technical
- optimization changes, performance improvements, and file organization changes
- added a Datapack Setting for enabling or disabling Hardmode, disabling Hardmode does not remove existing Hardmode mobs
- fixed an issue with Dragonoid Monarch and Abyss Watcher despawning mechanics
- bug fixes with the damage system
- fixed an issue with the Dragonspark Codex not causing damage properly
- patched an issue with XP Checking
- added a Lift Immunity tag for Tempest Halberd effects
- added Damage Types for independent use within the datapack, this changes the "bypasses_cooldown" and "bypasses_armor" tags for Damage Types
- made use of in-house Damaage Types for Bosses and Weapons
Dependencies
Files
ExtraVanilla-v1-6-0.zip(1.57 MiB) Primary Download