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ExtraVanilla v1.6.0 build 17

Changelog

Version 1.6.0 build 17

Armor Sets

  • Abyssal Scale Armor (New)

    • can be acquired by Special Crafting the Dragonscale Armor with the Emblem of the Abyss
    • provides Set Effect of Speed II, Resistance IV, and Fire Resistance
    • grants immunity to Location Debuffs from Deep Dark and Strongholds
  • Reinforced Netherite Armor

    • added a Semi-Passive skill where Sneaking will grant Levitation effect
    • added a Passive effect where it removes Levitation effect when not sneaking
    • added Set Effect of Slow Falling
  • Dragonscale Armor

    • changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)

Weapons

  • Heaven Stryke (New)

    • a new electrifying axe weapon that can create Lightning Bolts and Electric Pops
    • has a Weapon Skill
      • casts multiple fast moving electric projectiles that explode upon contact
      • explosion also casts a Lightning Bolt and Electric Pops on nearby enemies
      • requires and uses 30 XP
  • Frostborne (New)

    • a new freezing bow weapon that can cast various Frost Projectiles
    • when shot with an Arrow, it casts unstable Frost Projectiles that has erratic movement
    • when shot with a Spectral Arrow, it casts fast moving Frost Projectiles
    • the range, number, and power of the Frost Projectiles is dependent on how much the bow is pulled
    • can also be used in the Offhand
  • Tempest Halberd

    • fixed an issue with its attack causing damage to all entities within its range, including item drops, xp orbs, etc.
    • adjusted its upgraded persistent attack to 5 blocks range
    • persistent attack now bypasees Damage Cooldown
  • Extinguir

    • changed some visuals for its Weapon Skill
    • adjusted its Weapon Skill
      • Level I Skill still deals 30 Damage and Slowness V for 8 Seconds
      • Level II Skill now deals 48 Damage and Slowness X for 8 Seconds, and no longer inflicts Poison V
      • Level II Skill now also casts additional Flame Circles within the area
  • Nebula Axe

    • Weapon Skill now deals persistent damage that bypasses Damage Cooldown

    • fixed a miscount issue with its Weapon Skill dealing an extra tick of damage, which previously trippled its damage

    • patched changes into Weapon Skill damage, which is now adjusted due to a previous bug

      • Damage within 6 Blocks

        • previously dealt 72 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
        • now deals 10.8 Damage for 20 Ticks (up to 216 Damage total) with no Damage Cooldown
      • Damage within 10 Blocks

        • previously dealt 48 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
        • now deals 7.2 Damage for 20 Ticks (up to 144 Damage total) with no Damage Cooldown
      • Damage within 15 Blocks

        • previously dealt 24 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
        • now deals 3.6 Damage for 20 Ticks (up to 72 Damage total) with no Damage Cooldown
    • changed Weapon Skill mechanics

      • removed exploding Fireworks upon skill activation
      • added a new skill attack that launches several projectiles dealing damage

Custom Bosses

  • Lich Riders (New)

    • an all new Dual Bossfight that spawns in a Wither Skeleton and a Stray that both ride on a Skeleton Horse
    • various new attacks and mechanics intoduces all new ways to defeat these bosses, within a brand new Boss Arena
    • can be summoned via an Altar and the new Undead Core item
    • has Teleport Immunity and Lift Immunity
  • Primordial Blaze

    • revamped its bossfight to be more enjoyable
    • changed its attack patterns to be more random, with brand new attack types
    • is now guaranteed to drop any of its treasure loot
  • Abyss Watcher

    • added Lift Immunity

Relics

  • Undead Core (New)

    • a summoning item crafted by surrounding a Nether Star with Wither Skeleton Skulls
    • it requires building an Altar for the summoning ritual of the boss
  • Overgrown Mushroom

    • buffed its Effect Duration from 70 Seconds to 120 Seconds
  • Hyperactive Fungus

    • buffed its Effect Duration from 120 Seconds to 180 Seconds
  • Ambrosia

    • buffed its Absorption Effect from I to II, now adding 4 Absorption Hearts
  • Void Heart

    • changed drop count from 1-2 drops to 2-5 drops, with the same drop rate of 35% (+5% per Looting level)
  • Hardened Shell

    • changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)

Technical

  • optimization changes, performance improvements, and file organization changes
  • added a Datapack Setting for enabling or disabling Hardmode, disabling Hardmode does not remove existing Hardmode mobs
  • fixed an issue with Dragonoid Monarch and Abyss Watcher despawning mechanics
  • bug fixes with the damage system
  • fixed an issue with the Dragonspark Codex not causing damage properly
  • patched an issue with XP Checking
  • added a Lift Immunity tag for Tempest Halberd effects
  • added Damage Types for independent use within the datapack, this changes the "bypasses_cooldown" and "bypasses_armor" tags for Damage Types
  • made use of in-house Damaage Types for Bosses and Weapons

Files

ExtraVanilla-v1-6-0.zip(1.57 MiB) Primary Download

External resources


Project members

Kazzmon

Owner


Technical information

License
CC-BY-NC-ND-4.0
Project ID