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[1.2.0] - 2025-12-29

Added

  • Optional resource pack to enhance visbility of harness tier in the inventory Optional Resourcepack Screenshot
  • Custom happy ghast drop when killed by a player (don't do it..)
  • Recipe to fix said drop so it stacks again. Simply place in any crafting slot to fix.

Changed

  • Adjusted armor values of some tiers that were lacking compared to their previous one (cough cough netherite...)

    • Gold: 6 Armor -> 7 Armor
    • Iron: 7 Armor -> 9 Armor
    • Diamond: 10 Armor, 4 Toughness -> 11 Armor, 2 Toughness
    • Netherite: 10 Armor, 6 Toughness, 20% Knockback Resistance -> 19 Armor, 3 Toughness, 10% Knockback Resistance
  • Refactored components in recipes

    • Switch from custom_name to item_name
    • Use minecraft:armor.body attributes ID instead of minecraft:armor (minimal change as the happy ghast doesn't have an armor field anyway...)
    • No longer uses the tooltip_display component to hide attributes modifier
  • Updated pack.png and project icon to reflect the optional resourcepack

Fixed

  • The Unlocks all recipes advancement no longer shows up in the advancment screen

This release was automatically generated via GitHub Actions

[1.1.1] - 2025-12-12

Added

  • 1.21.11 support

This release was automatically generated via GitHub Actions

[1.1.0] - 2025-12-07

Added

  • Color transmute recipes*

Changed

  • Enchant power is now 2x instead of 1.5x
  • Renamed tier to material type

Fixed

  • *Harness doesn't lose custom data on color change anymore

[1.0.1] - 2025-10-27

Fixed

  • Fixed a typo for the tier 2 lime harness

[1.0.0] - 2025-10-23

Added

  • Initial release

External resources


Project members

Fantaz

Member


Technical information

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