Changelog
[1.2.0] - 2025-12-29
Added
- Optional resource pack to enhance visbility of harness tier in the inventory

- Custom happy ghast drop when killed by a player (don't do it..)
- Recipe to fix said drop so it stacks again. Simply place in any crafting slot to fix.
Changed
-
Adjusted armor values of some tiers that were lacking compared to their previous one (cough cough netherite...)
- Gold: 6 Armor -> 7 Armor
- Iron: 7 Armor -> 9 Armor
- Diamond: 10 Armor, 4 Toughness -> 11 Armor, 2 Toughness
- Netherite: 10 Armor, 6 Toughness, 20% Knockback Resistance -> 19 Armor, 3 Toughness, 10% Knockback Resistance
-
Refactored components in recipes
- Switch from
custom_nametoitem_name - Use
minecraft:armor.bodyattributes ID instead ofminecraft:armor(minimal change as the happy ghast doesn't have an armor field anyway...) - No longer uses the
tooltip_displaycomponent to hide attributes modifier
- Switch from
-
Updated
pack.pngand project icon to reflect the optional resourcepack
Fixed
- The
Unlocks all recipesadvancement no longer shows up in the advancment screen
This release was automatically generated via GitHub Actions


