Introducing Boned!
A silly little minigame for multiplayer servers that takes tag to the next level by removing the hassle and problems of regular tag. Also it's very immature teehee
Simply install the datapack and have an operator run '/trigger BonedGameConfig' and press the Random Game Start option.
How to play
As soon as the game is started a player will recieve a bone. The player must search for another player and hit them with the bone to get rid of it and tag them. When a player is tagged they will be affected by knockback. Each time a player is hit they will unlock an advancement annoucing how many times they've been tagged. Please note this has a cap of 25 and from playtesting usually we declare this player the loser.
The player who now has the bone cannot tag the previous player (No tagbacks baby)
The bone is binded to the player and they cannot get rid of it, throwing it on the floor, putting it in crafting slots, a container, or anything else will delete the item and return it to the current person who is it, this prevents any hassle of losing the item and restarting the game.
At any point operators can reset the game and clear the bone off any player, or transfer the bone from any player to a random online player to keep things interesting
Fun Stuff
This pack adds a few gameplay advancements and has an optional resource pack that can also add some nice features!
Settings
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Totem Animation : When a player hits another player with the bone, it will play the totem animation but with the bone item... it's really cool looking!
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Bone growth : Depending on how many times a player has been tagged, it will result in the bone changing length (Requires Resource Pack)
Advancements
These can be found in the adventure tab
Meaty - Get boned 25 times
Privileges Revoked - Try to smuggle the bone out of your inventory
Sausage Party - Try to duplicate the bone
Secret Sauce - ??? secret advancement
Q&A
Q: Is the resource pack required?
A: No, the resource pack is optional. All of the features the RP uses are disabled by default and are optional. It does not take anything away from the game.
Q: Why is the datapack marked as experimental?
A: Boned is flagged as experimental because it adds a custom enchant for the bone stick to knockback only players that are taggable to prevent exploiting the item. While this shouldn't cause any issues always make sure to backup your world if you feel unsure!
Q: Will this be backported?
A: While I do have prototypes of Boned stemming all the way back to 1.19.4, it is unfortunately not in the plans due to how unperformant and messy the code was.
Q: I found a bug!
A: Report it on the github issues page!