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Vanilletix 1.1.5B

QOF Update (PT. 2)

Profiles

  • High profile is selected by default now
  • Added UltraFast profile for the best perfomance
  • Reworked other profiles for better perfomance

Menu

  • Reworked menu, now you have better access to the "Visual and atmospheric" settings
  • Added "Clouds Style" button

Clouds

  • Welcome new "Modern" clouds
  • One-layer clouds have returned
  • Reworked clouds

Water

  • Reworked water material (once again). Now it has an imaginary style, with vibrant colors of sky

Dimensions

  • Reworked End world, with a new black hole, enjoy :D
  • Fixed Nether wolrd (now it's working)

Integrated PBR

  • New End-Gateway material, with a stunning animation
  • Imroved "Complex" specularity method

Gallery

New End-Portal

âš  IF YOU ENCOUNTER ANY BUGS, PLEASE REPORT IT RIGHT HERE or via CurseForge's Message system, THANK YOU!

Vanilletix 1.0.5B (Late)

QOF Update (PT. 1)

Profiles

  • Reimagined profile >> High (Default)
  • Added Low Profile
  • Added Medium Profile
  • Sun Path Rotation 0 >> 45

Languages

  • Fixed errors in words in en_US.lang
  • Added Russian translation
  • Added an Argentine translation
  • Added German translation

Menu

  • Some settings have been moved/duplicated in other pages for more logic
  • Added Generated Normals page

New Features

Lens Flares

  • Removed Stylized Lens Flares
  • Added "OFF" option
  • Reworked Lens Flares look (Complimentary based)
  • Now the Lens Flares do not dazzle, but disappear smoothly

Volumetric Lightning

  • Improved overall quality for better user experience

Water

  • Added noise to the water material. So now it's half vanilla, half realistic

MISC

Modrinth Page

  • Vanilletix Reimagined >> Vanilletix Shaders

COMMENT:

1.0.5 x (aka next) would focus on shader optimization Stylized Lens Flares will return in an improved look Water types will also return in the final [C] version (Vanillish, Flat, Realistic, Mixed [Current])

âš  IF YOU ENCOUNTER ANY BUGS, PLEASE REPORT IT RIGHT HERE or via CurseForge's Message system, THANK YOU!

[For me] TODO:

Fix Nether (oops)

Test Clouds

Rework Pixelated Lens falres

Visual Setting Tab [Water, Clouds, Colors, <post?>]

Work on Filters

Less volume

Godrays

Itegrated PBR's SS - formula; Rework "Complex" specualrity; Work on Integrated PBR (hand held items)

Optimize profiles (fancy&fast)

Changelog 1.0.5 A (early)

WORLD SPECULARITY!

1

Improved overall specularity:

  • before before SDV
  • after after Vanilletix Reimagined
  • speculars are now COLORED 1_c 2_c

Improved integrated PBR (SDV & Vanillteix Reimagined):

  • beforebefore SDV
  • after after Vanillteix Reimagined obs_test wood_test

New Water!

1_w 2_water

New Lens Flares (Alpha, Optional):

1_lens

Other:

  • Other Profiles currently disabled
  • Other water styles currently disabled
  • Cubic - like clouds (Flat clouds from 1.0.4 will back later)
  • Added Roughness setting back (i can't believe how i forgot it)
  • Black sky must be fixed
  • Reworked lensflares.glsl for Stylized lens
  • Reworked GGX.glsl
  • More blocks to integrated PBR (added wooden planks and other wood-rlated stuffs, excluding logs and nether wood, some other blocks got changed)
  • Added Specularity Type (Specularity >>> Specularity Type) with 4 parametrs (OFF, Specific Only, Simple, Compex)

Changelog Vanilletix 1.0.4 B

  • New fresh and simple one layered clouds
  • Reduced light intensity in midday, so its not over bright
  • Changed Round Moon and Sun on basic ones (minecraft v.) in reimagined profile
  • Last version of FlameRender TM Studios License
  • New fresh design for the shader
  • New shader name: Super Duper Vanilla Reimagined >>> Vanilletix Reimagined

A new update is here! its an Alpha version

Changelog

  • 1.21 Block support (Integrated PBR) blocks blocks & mobs lol
  • 1.21 Mob support (Integrated PBR) mobs

A new update is here! its a pre-release version

Changelog

  • Integrated PBR improvemtnts (GLOWING ORES and other cool stuffs!)
  • Added a new additional pbr that makes your grass, leaves, stone and etc... glossy
  • Changed colors for day, twilight and night time (might be changed again in other ver)
  • Completly new and fresh complementary-like menu
  • slightly enchanced material properties
  • added new water profile - vanillish
  • fixed previous water profiles

A fairly extensive (probably) update of this shader Version 1.0.2 BETA adds several innovations to the shader

  • modified Lens Flares
  • Added a new button with water style selection (default and reimagined)
  • Added new styles of water (Now the water looks better when the noise texture is used)
  • Added a new button with color profiles (will be modified soon)
  • REIMAGINED profile adjusted to the new style of water

Changelog

  • Bug Fixes with materials
  • Improved Reimagined profile
  • Shaderpack name changed
  • Other

External resources


Project members

ara_mat_ofc

Member


Technical information

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