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RealisticallyOptimized Shader

Overview

RealisticallyOptimized is a stylized, performance-focused shader preset with toon lighting, strong outlines, brighter sky highlights, deeper nights, and improved emissive handling for ores and light sources.

Features

  • Real-time shadow mapping for terrain, entities, textured geometry, and water.
  • Toon ramp direct lighting with adjustable shadow darkness and step count.
  • Day/night color tinting with global vibrance control.
  • White world outline effect in final pass (Complementary-inspired depth-based method).
  • Adjustable outline thickness and brightness.
  • Brighter sky/sun/moon rendering with preserved geometry separation.
  • Darker nighttime grading with optional cool blue weather/night tint.
  • Enhanced blocklight contribution across terrain, entities, and textured passes.
  • Stronger emissive treatment for major light sources (torch, lantern, glowstone, sea lantern, candles, campfire, etc.).
  • Complementary-style glowing ores using per-ore groups and per-pixel ore-part detection:
  • Iron, Gold, Copper, Lapis, Emerald, Diamond, Nether Quartz, Nether Gold, Redstone.
  • Adjustable ore glow strength (GLOWING_ORE_MULT).
  • Water shading with toon-lit base and no forced water glow overlay.
  • Waving vegetation support via custom block material IDs.

Install

  1. Put RealisticallyOptimized.zip in .minecraft/shaderpacks.
  2. Select RealisticallyOptimized in the Iris shader menu.
  3. Ensure Shadows are enabled in Iris settings.

Troubleshooting

  • Set Graphics to Fancy or Fabulous.
  • Set Shadow Quality to at least 1024.
  • Test at noon near a wall and a mob (/time set noon).

External resources


Project members

bitz

Member


Technical information

License
Project ID