RealisticallyOptimized Shader
Overview
RealisticallyOptimized is a stylized, performance-focused shader preset with toon lighting, strong outlines, brighter sky highlights, deeper nights, and improved emissive handling for ores and light sources.
Features
- Real-time shadow mapping for terrain, entities, textured geometry, and water.
- Toon ramp direct lighting with adjustable shadow darkness and step count.
- Day/night color tinting with global vibrance control.
- White world outline effect in final pass (Complementary-inspired depth-based method).
- Adjustable outline thickness and brightness.
- Brighter sky/sun/moon rendering with preserved geometry separation.
- Darker nighttime grading with optional cool blue weather/night tint.
- Enhanced blocklight contribution across terrain, entities, and textured passes.
- Stronger emissive treatment for major light sources (torch, lantern, glowstone, sea lantern, candles, campfire, etc.).
- Complementary-style glowing ores using per-ore groups and per-pixel ore-part detection:
- Iron, Gold, Copper, Lapis, Emerald, Diamond, Nether Quartz, Nether Gold, Redstone.
- Adjustable ore glow strength (
GLOWING_ORE_MULT). - Water shading with toon-lit base and no forced water glow overlay.
- Waving vegetation support via custom block material IDs.
Install
- Put
RealisticallyOptimized.zipin.minecraft/shaderpacks. - Select
RealisticallyOptimizedin the Iris shader menu. - Ensure Shadows are enabled in Iris settings.
Troubleshooting
- Set Graphics to Fancy or Fabulous.
- Set Shadow Quality to at least 1024.
- Test at noon near a wall and a mob (
/time set noon).


